mud/lib/domains/town/save/0^0domains0^0town0^0room0^0secret.o
2020-09-06 05:43:07 -07:00

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#/domains/town/room/secret.c
PersistentInventory ({"([\"Wielded\":0,\"Value\":0,\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":3,\"#base_name#\":\"/domains/default/obj/handbook\",\"Properties\":([\"no steal\":1,]),\"Cost\":1000,])","([\"PileAmount\":666,\"Wielded\":0,\"Value\":0,\"PileType\":\"silver\",\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":0,\"#base_name#\":\"/lib/pile\",\"Properties\":([]),\"Cost\":0,])",})
PersistentInventoryEnabled 1
InternalDesc "This appears to be a secret room for saving valuables. The master bedroom is west."
Opacity 100
ProperNoun 1
Modify 1
Short "the secret stash"
Items ([])
Properties ([])
Money ([])
Climate "indoors"
DayLight -1970
DummyItems ({})
Gravity 1.000000
NightLight -1970
Town "wilderness"
DefaultExits 1
Flying 1
ObviousVisible 1
ActionChance 10
ItemsMap ([])
tick_resolution 5
TerrainType 4
Medium 1
ActionsMap ([])
SinkRoom ""
FlyRoom ""