mud/lib/domains/town/virtual/bottom/5,0.c
2020-09-06 05:43:07 -07:00

44 lines
1.2 KiB
C

#include <lib.h>
#include <daemons.h>
#include <medium.h>
#include <terrain_types.h>
inherit LIB_ROOM;
static void create() {
object ob;
room::create();
SetAmbientLight(0);
SetNoClean(1);
SetTerrainType(T_SEAFLOOR);
SetMedium(MEDIUM_WATER);
SetShort("the sea floor");
SetLong("This is the bottom of a vast sea.");
SetExits(([
"north" :"/domains/town/virtual/bottom/5,1",
"south" : "/domains/town/virtual/bottom/5,-1",
"east" : "/domains/town/virtual/bottom/6,0",
"northeast" : "/domains/town/virtual/bottom/6,1",
"southeast" : "/domains/town/virtual/bottom/6,-1",
"west" : "/domains/town/virtual/bottom/4,0",
"northwest" : "/domains/town/virtual/bottom/4,1",
"southwest" : "/domains/town/virtual/bottom/4,-1",
"up" : "/domains/town/virtual/sub/5,0,10"
]));
SetInventory(([
"/domains/town/obj/stargate" : 1,
]));
SetCoordinates("5,0,-11");
}
int CanReceive(object ob) {
if(!ob) return 0;
return room::CanReceive(ob);
}
void init(){
::init();
}