2020-09-06 05:43:07 -07:00

39 lines
1.4 KiB
C

#include <lib.h>
#include <climb.h>
#include ROOMS_H
inherit LIB_ROOM;
inherit LIB_CLIMB;
int DownClimb(){
//tc("hit DownClimb");
eventClimb(this_player(),CLIMB_DOWN,"/domains/amigara/room/passage1");
}
void create() {
::create();
SetAmbientLight(5);
SetNightLight(15);
SetDayLight(25);
SetShort("A Dark Cave");
SetNightLong("This is a cave in the rough stone mountain wall. "+
"The cave opens south into the night. To the north is darkness.");
SetDayLong("This is a cave in the rough stone mountain wall. Daylight shines in from the south, where where a forest lies. To the north, the cave continues into darkness.");
SetLong("This is a small cave near a forest.");
SetItems(([
({ "wall", "rocky wall", "mountain wall", "rough stone mountain wall", "stone mountain wall" }) : "Geological activity has created this cave ove the years, but clearly some sentient activity has formed it into a usable size and shape for habitation.",
]));
SetInventory(([
"/domains/town/obj/ladder" : 1,
]));
SetExits( ([
"south" : "/domains/town/virtual/forest/-3,25",
"north" : "/domains/amigara/room/midair.c",
]) );
SetClimb( (: DownClimb :) , CLIMB_DOWN);
SetObviousExits("south, climb down");
}
void init(){
::init();
}