2020-09-06 05:43:07 -07:00

30 lines
937 B
C

#include <lib.h>
#include <terrain_types.h>
#include <medium.h>
#include ROOMS_H
inherit LIB_ROOM;
void create() {
::create();
SetAmbientLight(5);
SetShort("midair in a cave");
SetLong("This is a cave in the stone mountain north of the town forest. There is no floor here. There is darkness below.");
SetItems(([
({ "wall", "rocky wall", "mountain wall", "rough stone mountain wall", "stone mountain wall" }) : "Geological activity has created this cave ove the years, but clearly some sentient activity has formed it into a usable size and shape for habitation.",
]));
SetExits( ([
"south" : "/domains/amigara/room/cave",
"down" : "/domains/amigara/room/passage1.c",
]) );
SetInventory(([
]));
SetClimate("indoors");
SetTerrainType(T_MIDAIR);
SetMedium(MEDIUM_AIR);
}
void init(){
::init();
}