mud/lib/domains/town/armor/bearsuit.c
2020-09-06 05:43:07 -07:00

49 lines
1.2 KiB
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
object bearshadow;
static void create(){
armor::create();
SetKeyName("bearsuit");
SetId(({"costume","bear costume","suit","bear suit"}));
SetAdjectives(({"realistic","terrific"}));
SetShort("a bear costume");
SetLong("A terrific and very realistic suit which makes "+
"the wearer look like a bear. It seems to have "+
"been fashioned from real bear parts.");
SetMass(200);
SetMatching(0);
SetBaseCost("silver",800);
SetProtection(BLUNT,5);
SetProtection(BLADE,10);
SetProtection(KNIFE,10);
SetArmorType(A_BODY_ARMOR);
}
void init(){
::init();
}
mixed eventEquip(object who, string array limbs){
mixed success = armor::eventEquip(who, limbs);
bearshadow = new("/shadows/bear");
if(success){
if(bearshadow) bearshadow->eventShadow(who);
}
else if(bearshadow) destruct(bearshadow);
return success;
}
varargs mixed eventUnequip(object who) {
mixed success;
if(!who) who = this_player();
success = armor::eventUnequip(who);
if(success){
if(bearshadow) who->unbearshadow();
}
return success;
}