mud/lib/domains/town/room/cratshack.c
2020-09-06 05:43:07 -07:00

35 lines
1.6 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("north of house");
SetLong("The thick woods give way to a small clearing here, where an old house, painted white, stands. The front porch of the house is south. A narrow trail leads into the woods to the north.");
SetItems(([
({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.",
({ "porch", "front porch" }) : "The wooden front porch of an old white house.",
({ "trail", "path" }) : "To the north, a narrow path leads into the woods.",
({ "clearing", "woods" }) : "As if by powerful magic, the woods clear here, where the house stands.",
({ "house", "white house", "old house" }) : "The house looks weatherbeaten, ill maintained, and rather old. Its construction is of an archaic design no longer used. Despite its abused appearance, the house seems to have a quiet dignity about it, as if many people had been its friends over the years, and it simply waited for their return.",
]));
SetSkyDomain("town");
SetExits( ([
"north" : "/domains/town/room/narrow_path2",
"south" : "/domains/town/room/porch.c",
]) );
SetInventory(([
"/domains/town/obj/mailbox" : 1,
]));
}
void init(){
::init();
}
int CanReceive(object ob){
if(answers_to("provost",ob)) return 0;
return ::CanReceive();
}