mud/lib/lib/firearm.c
2020-09-06 05:43:07 -07:00

501 lines
16 KiB
C

#include "include/firearm.h"
#include <lib.h>
#include <damage_types.h>
#include <dirs.h>
inherit LIB_STORAGE;
inherit LIB_LOAD;
private int MaxAmmo, Millimeter, AmmoSize;
private string FirearmType, AmmoType;
private string AmmoFile, firearm_name;
private float Caliber;
private string *namen;
private string *ammonamen;
private int loaded, rounds;
private int shells, magnum;
private int mag,cloned;
private int autohit;
private int dam, last_shot;
static void create(){
string *s_save, *a_save;
::create();
s_save = storage::GetSave();
a_save = s_save;
AddSave( a_save );
AddSave( ({ "loaded", "rounds", "shells" , "mag" , "cloned" }) );
MaxAmmo=6;
AmmoFile="/domains/default/obj/round";
FirearmType="revolver";
AmmoType="round";
loaded=1;
rounds=0;
}
void init(){
object ob;
object *inv;
::init();
this_object()->CalculateAmmoSize();
namen=this_object()->GetId();
if(FirearmType=="revolver"
&& !present("cylinder",this_object())){
new("/lib/cylinder")->eventMove(this_object());
}
if(FirearmType=="revolver" && !cloned){
cloned=1;
ob=present("cylinder", this_object());
inv=all_inventory(ob);
filter(inv, (: this_object()->InitRevolver($1->GetId()) :) );
}
if(FirearmType=="auto" && !present("clip",this_object()) ){
mag=0;
loaded=0;
rounds=0;
}
}
string SetFirearmName(string str){
if(str) firearm_name = str;
return firearm_name;
}
string GetFirearmName(){
if(firearm_name) return firearm_name;
return GetKeyName();
}
int InitRevolver(string *arr){
if(member_array("round",arr) != -1){
rounds++;
return 1;
}
if(member_array("shell",arr) != -1){
shells++;
return 1;
}
}
mixed CanGetFrom(object who, object item){
return "It doesn't work that way. Try unloading it.";
}
mixed CanPutInto(object who, object what){
return "It doesn't work that way. Try loading the "+GetFirearmName()+" with something.";
}
int CanReceive(object ob){
string *idarray;
if(FirearmType=="revolver"){
if(rounds == MaxAmmo){
write("It is already fully loaded.");
return 1;
}
}
if(FirearmType != "auto" && ob->GetKeyName() != "revolver cylinder"){
write("This "+GetFirearmName()+" only receives bullets.");
return 0;
}
idarray=ob->GetId();
if(FirearmType=="auto" && member_array("magazine",idarray) == -1){
write("This "+GetFirearmName()+" only receives ammunition clips.");
return 0;
}
if(FirearmType=="auto" && ob->GetMillimeter() != this_object()->GetMillimeter() ){
write("That is not the correct ammunition clip size.");
return 0;
}
if(FirearmType=="auto" && ob->GetCaliber() != this_object()->GetCaliber() ){
write("That is not the correct ammunition clip caliber.");
return 0;
}
if(FirearmType=="auto" && ob->GetAmmoType() != this_object()->GetAmmoType() ){
write("That is not the correct ammunition clip type.");
return 0;
}
if(FirearmType=="auto" && mag){
write("The "+GetFirearmName()+" is already loaded.");
return 0;
}
if(FirearmType=="auto"){
mag=1;
rounds=sizeof(all_inventory(ob));
}
return 1;
}
int CanRelease(object ob){
if(ob->GetKeyName()=="revolver cylinder"){
return 0;
}
return 1;
}
varargs mixed eventShoot(object ob, mixed target, string dir, string whom){
object cible;
object shell;
object *obs;
if(!target || dir){
write("You can't shoot that way with this weapon.");
return 1;
}
if(objectp(target)){
cible = target;
}
else {
obs = filter(get_livings(environment(this_player())),
(: answers_to($(target), $1) :));
if(!sizeof(obs)) cible = present(target,environment(this_player()));
else cible = obs[0];
}
if(cible) target = cible->GetName();
else {
write("It seems there's a problem targeting "+target+".");
return 1;
}
if(!rounds || rounds == 0){
write("Your weapon is not loaded.\n");
say(environment(this_object())->GetName()+" tries to shoot "+capitalize(target)+" with an unloaded weapon.\n");
return 1;
}
write("You shoot at "+capitalize(target)+"!\n");
say(environment(this_object())->GetName()+" shoots at "+capitalize(target)+"!\n");
if(cible) tell_object(cible, environment(this_object())->GetName()+
" shoots at you!\n");
this_object()->eventFire(target);
if(FirearmType=="auto"){
shell = new(LIB_SHELL);
if(!shell) return 1;
shell->SetFirearmType(GetFirearmType());
shell->SetCaliber(GetCaliber());
shell->eventMove(environment(environment(this_object())));
}
return 1;
}
int eventFire(mixed str){
object ob;
object *obs;
int tempclass, i, dex;
int TorsoNum, NumLimbs;
mixed dexmap;
string tempshort,templong;
string *limbarr;
int limbhit;
string limbname;
string s1,s2;
rounds--;
if(this_object()->GetFirearmType() == "auto"){
if(first_inventory(present("magazine",this_object())) ){
first_inventory(present("magazine",this_object()))->eventDestruct();
present("magazine",this_object())->MinusAmmo(1);
}
else rounds=0;
}
if(this_object()->GetFirearmType() == "revolver"){
shells++;
ob=present("cylinder",this_object());
if(present("round",ob)) present("round",ob)->eventDestruct();
new("/lib/shell")->eventMove(ob);
}
if(rounds <= 0) loaded=0;
ob = 0;
if(objectp(str)) ob = str;
else obs = filter(get_livings(environment(this_player())),
(: answers_to($(str), $1) :));
if(!ob && !sizeof(obs)) ob = present(str,environment(this_player()));
else if(!ob) ob = obs[0];
if(creatorp(ob)){
write(ob->GetName()+" catches your bullet in "+possessive(ob)+" teeth.\n");
say(ob->GetName()+" catches the bullet in "+possessive(ob)+" teeth.\n");
autohit=0;
return 1;
}
if(ob && !living(ob) && base_name(ob) != LIB_CORPSE){
tell_room(environment(environment(this_object())),
"The bullet smashes into "+lower_case(ob->GetShort())+"!\n");
if(!sscanf(ob->GetLong(),"%sIt has been damaged by gun%s",s1,s2)){
tempclass=ob->GetClass();
if(tempclass) ob->SetClass(tempclass/2);
tempshort=ob->GetShort();
tempshort = "a damaged "+remove_article(tempshort);
ob->SetShort(tempshort);
templong=ob->GetLong();
if(sscanf(templong,"%s\n\n%s",s1,s2) >=1){
templong=s1+" It has been damaged by gunfire.\n\n";
}
else
templong += " It has been damaged by gunfire.";
ob->SetLong(templong);
return 1;
}
tempclass=ob->GetClass();
if(tempclass) ob->SetClass(tempclass/2);
return 1;
}
i = random(100);
if(!creatorp(environment())){
dex = environment(this_object())->GetStatLevel("coordination");
dex += (environment(this_object())->GetStatLevel("luck") / 3);
if(environment(this_object())->GetSkillLevel("firearms") < 10){
int now = time();
if(last_shot == now) dex -= 100;
else if((now - last_shot) < 2) dex -= 50;
}
}
else dex = 200;
last_shot = time();
if((ob && living(ob)) && (i < dex || autohit==1)){
if(random(2)) limbname = ob->GetTorso();
else limbname = scramble_array(ob->GetLimbs())[0];
tell_room(environment(environment(this_object())),"The bullet smashes into "+
capitalize(str)+"'s "+limbname+"!\n",ob);
tell_object(ob,"The bullet smashes into your "+limbname+"!\n");
ob->AddLead("gunshot_wounds", 1);
ob->SetAttack(this_agent());
if(!present("firearms_wound",ob)){
new(LIB_WOUND)->eventMove(ob);
}
if(Caliber){
float tmp;
int extradam = this_object()->GetMagnum();
if(to_float(Caliber) < 1.00) Caliber = to_float(Caliber) * 100.00;
if(Caliber > 99) tmp = to_float(Caliber) * 0.10;
dam = to_int(tmp);
if(extradam) dam += (random(extradam/2) + extradam/2);
}
if(Millimeter){
dam = Millimeter;
dam *= random(10);
}
if(!dam) dam = 7;
dam += random(environment(this_object())->GetStatLevel("coordination"));
dam += environment(this_object())->GetSkillLevel("projectile attack");
dam -= random(ob->GetStatLevel("luck"));
dam -= random(ob->GetSkillLevel("projectile defense"));
if(creatorp(this_player())) write("you do "+dam+" points of damage");
ob->eventReceiveDamage(environment(this_object()),(PIERCE), dam, 0, limbname);
if(!ob->GetInCombat()){
ob->eventForce("attack "+environment(this_object())->GetKeyName());
}
autohit=0;
return 1;
}
write("Your shot misses its mark.\n");
say(environment(this_object())->GetName()+"'s shot misses its mark.\n");
this_object()->missed_shot();
return 1;
}
int missed_shot(){
object ob,maghere,magstuff;
string str;
int i;
object *inv;
string *arr;
if(environment(environment(this_object()))->GetClimate() != "indoors"){
return 1;
}
inv=all_inventory(environment(environment(this_object())));
i=random(sizeof(inv));
if(living(inv[i])){
tell_room(environment(environment(this_object())), inv[i]->GetName()+" is struck "+
"by the stray bullet!",inv[i]);
tell_object(inv[i],"You are struck by a stray bullet from "+environment(this_object())->GetName()+
"'s gun.\n");
}
if(!living(inv[i])){
string shortd = (inv[i]->GetShort() || "");
arr=explode(inv[i]->GetKeyName(),"");
if(sizeof(arr) && arr[sizeof(arr)-1] =="s"){
tell_room(environment(environment(this_object())),
capitalize(shortd)+" are struck by the stray bullet.");
}
else
tell_room(environment(environment(this_object())),
capitalize(shortd)+" is struck by the stray bullet.");
}
autohit=1;
rounds++;
this_object()->eventFire(inv[i]->GetKeyName());
if(this_object()->GetFirearmType() == "revolver"){
shells--;
present("shell",present("cylinder",this_object()))->eventDestruct();
ob=new("/lib/round");
ob->SetCaliber(this_object()->GetCaliber());
ob->SetMillimeter(this_object()->GetMillimeter());
ob->SetFirearmType(this_object()->GetFirearmType());
ob->SetAmmoType(this_object()->GetAmmoType());
ob->eventMove(present("cylinder",this_object()));
}
else
{
str = "";
maghere=present("magazine",this_object());
if(maghere) magstuff = first_inventory(maghere);
if(maghere && magstuff) str=base_name(magstuff);
if(str && str !="" ) new(str)->eventMove(maghere);
}
return 1;
}
int CalculateAmmoSize(){
float i;
i=this_object()->GetCaliber();
if(i > 0){
if(stringp(i)) sscanf(i,"%d",i);
if(intp(i)) to_float(i);
while(i > 1.0){
i = i*(0.1);
}
i = i*(25.4);
AmmoSize=to_int(i);
dam=AmmoSize*(AmmoSize);
dam *= 3;
return 1;
}
AmmoSize=this_object()->GetMillimeter();
return 1;
}
int ShowRounds(){ environment(this_object())->eventPrint("Firearm has: "+rounds+" rounds.\n");
environment(this_object())->eventPrint("Firearm has: "+shells+" shells.\n");
return 1;
}
int SetAmmo(int i){ rounds=i; return 1; }
int GetAmmo(){ return rounds; }
int GetMag(){ return mag; }
int SetMag(int i){ mag=i; return 1; }
int SetLoaded(int i){ loaded=i; return 1; }
int GetLive(){ return loaded; }
int SetAmmoFile(string str){ AmmoFile=str; return 1; }
int SetAmmoType(string str){ AmmoType=str; return 1; }
int SetFirearmType(string str){ FirearmType=str; return 1; }
int SetMaxAmmo(int x){ MaxAmmo=x; return 1; }
int SetCaliber(int x){ Caliber=x; return 1; }
int SetMillimeter(int x){ Millimeter=x; return 1; }
string GetAmmoType(){ return AmmoType; }
string GetFirearmType(){ return FirearmType; }
int GetMaxAmmo(){ return MaxAmmo; }
int GetCaliber(){ return Caliber; }
int GetMillimeter(){ return Millimeter; }
mixed eventLoad(object ob){
mixed can = CanLoad(this_player());
if(!can || !intp(can)) return 0;
if(!ob || !objectp(ob) || (objectp(ob) && living(ob))){
write("Load "+GetKeyName()+" with what?");
return 1;
}
if(GetFirearmType() == "revolver" && ob && objectp(ob) &&
ob->GetFirearmType() == "revolver" && (base_name(ob) == LIB_ROUND ||
inherits(LIB_ROUND,ob)) && ob->GetCaliber() == GetCaliber() &&
rounds != MaxAmmo){
rounds++;
}
return 1;
}
mixed eventUnload(mixed what){
string n1,s1,s2;
int n2;
mixed can = CanUnload(this_player());
if(!can || !intp(can)) return 0;
if(FirearmType=="auto" && !mag){
write("It's already unloaded.");
return 1;
}
if(mag==1 && environment(this_object()) == this_player()){
this_object()->doMagUnload();
return 1;
}
if(FirearmType=="revolver" &&
environment(this_object()) == this_player()){
if(rounds == 0 && shells == 0){
write("Your "+GetFirearmName()+" is already empty.");
return 1;
}
if(intp(what) && what < 7 && what > 0) true();
else what = "all";
write("You unload your "+GetFirearmName()+".");
this_object()->doRevolverUnload("all",what);
return 1;
}
}
int doMagUnload(){
if(!present("clip",this_object())){
write("The "+GetFirearmName()+" is already empty.");
return 0;
}
write("You unload an ammo clip from your "+GetFirearmName()+".");
say(this_player()->GetName()+" unloads an ammo clip from "+possessive(this_player())+" "+GetFirearmName()+".");
present("clip",this_object())->eventMove(environment(this_object()));
mag=0;
loaded=0;
rounds=0;
return 1;
}
int doRevolverUnload(string what, string num){
int i,n1,n2;
if(sscanf(num,"%d",n1)){
}
if(what=="all"){
n1=shells;
n2=rounds;
}
if(what=="shells" || what=="all"){
i=shells-n1;
while(shells > i){
present("shell",present("revolver cylinder",this_object()))->eventMove(environment(this_object()));
shells--;
}
}
if(what=="rounds" || what=="all"){
if(what != "all") n2=n1;
i=rounds-n2;
while(rounds > i){
present("round",present("revolver cylinder",this_object()))->eventMove(environment(this_object()));
rounds--;
}
}
if(n2 > 0){
string things = "rounds";
if(n2 == 1) things = "round";
write("You unload "+cardinal(n2)+" "+things+" from your "+GetFirearmName()+".");
}
if(n1 > 0){
string things = "shells";
if(n1 == 1) things = "shell";
write("You unload "+cardinal(n1)+" "+things+" from your "+GetFirearmName()+".");
}
say(environment(this_object())->GetName()+" unloads some cartridges from "+
possessive(environment(this_object()))+" revolver.");
return 1;
}
int GetMaxLoaded(){
if(rounds + shells >= MaxAmmo) return 1;
return 0;
}
int GetMagnum(){
return magnum;
}
int SetMagnum(int i){
if(i > 0) magnum = i;
else magnum = 0;
return magnum;
}