mud/lib/lib/living.c
2020-09-06 05:43:07 -07:00

886 lines
28 KiB
C

/* /lib/living.c
* from the Dead Souls Object Library
* handles common living code
* created by Descartes of Borg 951218
* Version: @(#) living.c 1.29@(#)
* Last Modified: 96/12/15
*/
#include <lib.h>
#include <daemons.h>
#include <position.h>
#include <message_class.h>
#include "include/living.h"
inherit LIB_CARRY;
inherit LIB_DROP;
inherit LIB_GET;
inherit LIB_COMBAT;
inherit LIB_CURRENCY;
inherit LIB_FOLLOW;
inherit LIB_MAGIC;
inherit LIB_LEAD;
inherit LIB_TEACH;
inherit LIB_LEARN;
inherit LIB_QUEST;
inherit LIB_STOP;
private int isPK;
private mixed Attackable = 1;
private int NoCondition = 0;
varargs mixed CanReceiveHealing(object who, string limb);
static void create(){
combat::create();
currency::create();
follow::create();
lead::create();
isPK = 0;
}
int is_living(){ return 1; }
int inventory_accessible(){ return 1; }
mixed direct_verb_rule(string verb){
return SOUL_D->CanTarget(this_player(), verb, this_object());
}
mixed direct_ride_str(){
return this_object()->GetMount();
}
mixed direct_ride_word_str(){
return this_object()->GetMount();
}
mixed direct_mount_liv(){
return this_object()->GetMount();
}
mixed direct_dismount_liv(){
return this_object()->GetMount();
}
mixed direct_dismount_from_liv(){
return this_object()->GetMount();
}
mixed direct_attack_liv(){
if(this_player() == this_object()){
return "#You can't attack yourself.";
}
if(intp(Attackable) && !Attackable){
return "You are unable to attack "+this_object()->GetShort()+".";
}
if(stringp(Attackable)) return Attackable;
return 1;
}
mixed CanAttack(){
if(this_player() == this_object()){
return "You can't attack yourself.";
}
if( userp(this_player()) && userp(this_object()) ){
if(!(environment()->CanAttack(this_player(), this_object()))){
return "Player killing is not permitted in this area!";
}
if(intp(Attackable) && !Attackable){
return "You are unable to attack "+this_object()->GetShort()+".";
}
if(this_player()->GetPK() && this_object()->GetPK()){
if(!PLAYER_KILL) return "This is not a PK mud.";
}
else return "One of you is not a player killer. You cannot fight them.";
}
if(functionp(Attackable)) return evaluate(Attackable, this_player());
else {
return (Attackable || 0);
}
}
mixed direct_attack_only_liv(){
return direct_attack_liv();
}
mixed direct_attack_liv_only(){
return direct_attack_liv();
}
mixed direct_target_liv(){
return direct_attack_liv();
}
mixed direct_target_only_liv(){
return direct_attack_liv();
}
mixed direct_target_liv_only(){
return direct_attack_liv();
}
mixed direct_bite_liv(){
return 1;
}
mixed direct_capture_liv_word_obj(){
return 1;
}
mixed direct_pray_for_str_against_str_for_liv(){
return 1;
}
mixed direct_cast_str_on_obj(){
return 1;
}
mixed direct_cast_str_against_str(){
return 1;
}
mixed direct_cast_str_on_str_of_obj(){
return 1;
}
mixed direct_free_liv_from_obj(){
return 1;
}
mixed direct_resurrect_obj(){ return 1; }
mixed indirect_resurrect_obj(){ return 1; }
mixed direct_get_obj(mixed args...){
int mysize = this_object()->GetSize(1);
int theirsize = this_player()->GetSize(1);
if(archp(this_player())) return 1;
if(creatorp(this_player()) && !creatorp(this_object())){
return get::direct_get_obj(args...);
}
if(interactive(this_player()) && creatorp(this_object())){
return "NO.";
}
if(this_object()->GetBefriended(this_player())) return 1;
if((theirsize - mysize) > 1) return get::direct_get_obj(args...);
return "It's too big!";
}
mixed direct_get_obj_from_obj(mixed args...){
return direct_get_obj(args...);
}
mixed direct_show_liv_obj(){
if( this_player() == this_object() ) return "Are you confused?";
return 1;
}
mixed indirect_show_obj_to_liv(object item){
if( !item ) return 0;
if( this_player() == this_object() ) return "Are you confused?";
if( environment(item) != this_player() ) return "You don't have that!";
else return 1;
}
mixed indirect_show_obj_liv(object item){
return indirect_show_obj_to_liv(item);
}
mixed direct_give_liv_obs(){
return direct_give_liv_obj();
}
mixed direct_give_liv_obj(){
if( this_player() == this_object() ) return "Are you confused?";
return 1;
}
mixed indirect_give_obj_to_liv(object item){
if( !item ) return 0;
if( this_player() == this_object() ) return "Are you confused?";
if( environment(item) != this_player() ) return "You don't have that!";
if(!CanCarry(item->GetMass())){
return this_object()->GetName()+" is carrying too much.";
}
else return CanCarry(item->GetMass());
}
mixed indirect_give_obj_liv(object item){
return indirect_give_obj_to_liv(item);
}
mixed indirect_give_obs_to_liv(object *items){
return 1;
}
mixed indirect_give_obs_liv(object *items){
return indirect_give_obs_to_liv(items);
}
mixed direct_give_liv_wrd_wrd(object targ, string num, string curr){
return direct_give_wrd_wrd_to_liv(num, curr);
}
mixed direct_give_wrd_wrd_to_liv(string num, string curr){
mixed tmp;
int amt;
if( this_object() == this_player() )
return "Are you feeling a bit confused?";
if( (amt = to_int(num)) < 1 ) return "What sort of amount is that?";
tmp = CanCarry(currency_mass(amt, curr));
if( tmp != 1 ) return GetName() + " cannot carry that much "+ curr+ ".";
return 1;
}
mixed direct_steal_wrd_from_liv(string wrd){
if( wrd != "money" ) return 0;
if( this_player() == this_object() ) return "Are you a fool?";
if( this_player()->GetInCombat() )
return "You are too busy fighting at the moment.";
return 1;
}
mixed indirect_steal_obj_from_liv(object item, mixed args...){
mixed tmp;
if( environment()->GetProperty("no attack") )
return "Mystical forces prevent your malice.";
if( !item ) return 1;
if( environment(item) != this_object() ) return 0;
if( this_player() == this_object() ) return "Are you a fool?";
if( this_player()->GetInCombat() )
return "You are too busy fighting at the moment.";
tmp = item->CanDrop(this_object());
if( tmp != 1 )
return GetName() + " will not let go of " + item->GetShort()+".";
return 1;
}
mixed direct_backstab_liv(){
if( this_object() == this_player() )
return "That would be messy.";
if( member_array(this_object(), this_player()->GetEnemies()) != -1 )
return "%^RED%^You have lost the element of surprise.";
if( environment()->GetProperty("no attack") ||
GetProperty("no backstab") )
return "A mysterious forces stays your hand.";
return 1;
}
mixed direct_heal_str_of_liv(string limb){
string array limbs = GetLimbs();
mixed tmp;
limb = lower_case(remove_article(limb));
if( !limbs ){
if( this_object() == this_player() ){
return "You have no limbs!";
}
else {
return GetName() + " has no limbs!";
}
}
else if( member_array(limb, limbs) == -1 ){
if( this_object() == this_player() ){
return "You have no " + limb + ".";
}
else {
return GetName() + " has no " + limb + ".";
}
}
tmp = CanReceiveHealing(this_player(), limb);
if( tmp != 1 ){
return tmp;
}
return CanReceiveMagic(0, "heal");
}
mixed direct_remedy_str_of_liv(string limb){
string *limbs;
limbs = GetLimbs();
if( !limbs ){
if( this_object() == this_player() ) return "You have no limbs!";
else return GetName() + " has no limbs!";
}
else if( member_array(limb, limbs) == -1 ){
if( this_object() == this_player() ) return "You have no " + limb + ".";
else return GetName() + " has no " + limb + ".";
}
return CanReceiveMagic(0, "remedy");
}
mixed direct_regen_str_on_liv(string limb){
if( !limb ) return 0;
if( member_array(limb, GetMissingLimbs()) == -1 ){
return "That is not a missing limb!";
}
return CanReceiveMagic(0, "regen");
}
mixed direct_teleport_to_liv(){
if( environment()->GetProperty("no teleport") ||
environment()->GetProperty("no magic") ){
return "Mystical forces prevent your magic.";
}
else return CanReceiveMagic(0, "teleport");
}
mixed direct_portal_to_liv(){
return direct_teleport_to_liv();
}
mixed direct_resurrect_liv(){
if( this_player() == this_object() )
return "You cannot resurrect yourself.";
if( !GetUndead() )
return GetName() + " is not dead!";
return CanReceiveMagic(0, "resurrect");
}
mixed direct_scry_liv(){
object env = environment();
if( this_player() == this_object() )
return "Scry yourself??";
if( !env ) return GetName() + " is nowhere.";
if( env->GetProperty("no magic") || env->GetProperty("no scry") )
return GetName() + " is beyond your reach.";
return CanReceiveMagic(0, "scry");
}
mixed indirect_zap_liv(){ return 1; }
mixed direct_zap_liv(){ return 1; }
mixed indirect_pulsecheck_liv(){ return 1; }
mixed direct_pulsecheck_liv(){ return 1; }
/* hostile spells */
int direct_rockwhip_liv(){ return CanReceiveMagic(1, "rockwhip"); }
int direct_acidspray_liv(){ return CanReceiveMagic(1, "acidspray"); }
int direct_annihilate_at_liv(){ return CanReceiveMagic(1, "annihilate"); }
int direct_annihilate_liv(){ return CanReceiveMagic(1, "annihilate"); }
int direct_arrow_liv(){ return CanReceiveMagic(1, "arrow"); }
int direct_arrow_at_liv(){ return CanReceiveMagic(1, "arrow"); }
int direct_blades_at_liv(){ return CanReceiveMagic(1, "blades"); }
int direct_blades_liv(){ return CanReceiveMagic(1, "blades"); }
int direct_corrupt_liv(){ return CanReceiveMagic(1, "currupt"); }
int direct_demonclaw_liv(){ return CanReceiveMagic(1, "demonclaw"); }
int direct_dispel_liv(){ return CanReceiveMagic(1, "dispel"); }
int direct_drain_at_liv(){ return CanReceiveMagic(1, "drain"); }
int direct_drain_liv(){ return CanReceiveMagic(1, "drain"); }
int direct_fireball_at_liv(){ return CanReceiveMagic(1, "fireball"); }
int direct_fireball_liv(){ return CanReceiveMagic(1, "fireball"); }
int direct_frigidus_at_liv(){ return CanReceiveMagic(1, "frigidus"); }
int direct_frigidus_liv(){ return CanReceiveMagic(1, "frigidus"); }
int direct_holylight_liv(){ return CanReceiveMagic(1, "holylight"); }
int direct_missile_liv(){ return CanReceiveMagic(1, "missile"); }
int direct_missile_at_liv(){ return CanReceiveMagic(1, "missile"); }
int direct_shock_liv(){ return CanReceiveMagic(1, "shock"); }
int direct_palm_liv(){ return CanReceiveMagic(1, "palm"); }
int direct_immolate_liv(){ return CanReceiveMagic(1, "immolate"); }
int direct_gale_liv(){ return CanReceiveMagic(1, "gale"); }
/* other spells */
int direct_aura_liv(){ return CanReceiveMagic(0, "aura"); }
int direct_soulseek_liv(){ return CanReceiveMagic(0, "soulseek"); }
int direct_cloak_wrd(){ return CanReceiveMagic(0, "cloak"); }
int direct_stealth_wrd(){ return CanReceiveMagic(0, "stealth"); }
int direct_backlash_for_liv(){ return CanReceiveMagic(0, "backlash"); }
int direct_backlash_for_liv_against_wrd(){ return CanReceiveMagic(0, "backlash"); }
int direct_balance_obj_to_obj(){ return CanReceiveMagic(0, "balance"); }
int direct_buffer_liv(){ return CanReceiveMagic(0, "buffer"); }
int direct_calm_liv(){ return CanReceiveMagic(0, "calm"); }
int direct_cleanse_liv(){ return CanReceiveMagic(0, "cleanse"); }
int direct_convert_liv(){ return CanReceiveMagic(0, "convert"); }
int direct_shield_liv(){ return CanReceiveMagic(0, "shield"); }
int direct_veil_liv_against_wrd_wrd(){ return CanReceiveMagic(0, "veil"); }
int direct_ward_liv_against_wrd(){ return CanReceiveMagic(0, "ward"); }
int direct_remedy_liv(){ return CanReceiveMagic(0, "remedy"); }
int direct_command_str_to_str(){ return CanReceiveMagic(0, "command"); }
int direct_gaze(){ return CanReceiveMagic(0, "gaze"); }
int direct_send_str_to_str(){ return CanReceiveMagic(0, "send"); }
int direct_connect_str(){ return CanReceiveMagic(0, "connect"); }
int direct_heal_liv(){ return CanReceiveMagic(0, "heal"); }
int direct_mend_liv(){ return CanReceiveMagic(0, "mend"); }
int direct_refresh_liv(){ return CanReceiveMagic(0, "refresh"); }
int direct_rejuvinate_liv(){ return CanReceiveMagic(0, "rejuvinate"); }
int direct_farsight_liv(){ return 1; }
int direct_bump_liv(){ return 1; }
int direct_evade_liv(){ return 1; }
int direct_follow_liv(){ return 1; }
int direct_lead_liv(){ return 1; }
int direct_marry_liv_to_liv(){ return 1; }
int direct_party_wrd_liv(){ return 1; }
int direct_challenge_liv(){ return 1; }
int direct_ignore_liv(){ return 1; }
int indirect_throw_obj_at_obj(){ return 1; }
int indirect_toss_obj_at_obj(){ return 1; }
int indirect_buy_str_from_liv(){ return 1; }
int indirect_sell_obj_to_liv(){ return 1; }
int indirect_marry_liv_to_liv(){ return 1; }
/* ********** /lib/living.c modal methods ********** */
int CanCarry(int amount){ return carry::CanCarry(amount); }
varargs mixed CanReceiveHealing(object who, string limb){
int max, hp;
max = GetMaxHealthPoints(limb);
hp = GetHealthPoints(limb);
if( (max-hp) < max/20 ){
if( limb ){
return possessive_noun(GetName()) + " " + limb + " needs no help.";
}
else {
return GetName() + " needs no help.";
}
}
return 1;
}
mixed CanReceiveMagic(int hostile, string spell){
if( GetProperty(spell) == "immune" ){
this_player()->eventPrint(GetName() + " is immune to such magic.");
return 0;
}
if( !hostile ) return 1;
if( this_player() == this_object() ){
eventPrint("That would be construed as quite foolish.");
return 0;
}
return 1;
}
varargs mixed CanCastMagic(int hostile, string spell){
object env = environment();
if( !env ) eventPrint("You are nowhere!");
if( spell && GetProperty("no " + spell) ){
eventPrint("A mysterious forces prevents you from doing that.");
return 0;
}
if( env->GetProperty("no magic") ){
eventPrint("Mystical forces prevent your magic.");
return 0;
}
if( !hostile ) return 1;
if( env->GetProperty("no attack" ) ){
eventPrint("Mystical forces prevent your hostile intentions.");
return 0;
}
return 1;
}
/* ********** /lib/living.c event methods ********** */
mixed eventCure(object who, int amount, string type){
object array germs = filter(all_inventory(),
(: $1->IsGerm() && $1->GetType()== $(type) :));
if( !sizeof(germs) ){
return GetName() + " suffers from no such affliction.";
}
return germs[0]->eventCure(who, amount, type);
}
int eventFollow(object dest, int followChance){
string dir;
int ret;
if( objectp(dest) ){
if( !environment() ){
Destruct();
return 0;
}
dir = environment()->GetDirection(base_name(dest));
}
if( !stringp(dir) ) dir = "";
if( dir != "" && followChance > random(100) ){
eventForce(dir);
}
if( environment() == dest ) return 1;
else {
string newdir = replace_string(dir,"go ","");
if(newdir) ret = environment(this_object())->eventGo(this_object(), newdir);
if(!ret){
newdir = replace_string(dir,"enter ","");
ret = environment(this_object())->eventEnter(this_object(), newdir);
}
}
return ret;
}
mixed eventInfect(object germ){
return germ->eventInfect(this_object());
}
varargs mixed eventShow(object who, string str){
string desc = this_object()->GetItem(str);
if(!desc){
who->eventPrint(this_object()->GetLong(str));
}
else {
who->eventPrint(desc);
}
environment(who)->eventPrint(this_player()->GetName() +
" looks at " + this_object()->GetShort() + ".",
({ who, this_object() }));
return 1;
}
/* when who == this_object(), I am doing the stealing
* otherwise I am being stolen from
*/
varargs mixed eventSteal(object who, mixed what, object target, int skill){
int i, sr;
if( who == this_object() ){
mixed tmp;
int amt, skill2;
skill2 = to_int(to_float(GetSkillLevel("stealing"))*2.5);
skill2 += GetMobility();
skill2 += GetStatLevel("coordination");
skill2 += GetStatLevel("charisma");
skill2 += to_int(GetStatLevel("luck")/2);
if( ClassMember("rogue") ) skill2 += GetLevel();
if( ClassMember("thief") ) skill2 += GetLevel();
if( !stringp(what) ){
int x;
x = sizeof(what);
if( GetStaminaPoints() < 20.0*x ){
eventPrint("You are clumsy in your fatigue.");
if(target->GetRace() != "kender"){
target->SetAttack(this_object());
target->eventExecuteAttack(this_object());
}
return 1;
}
AddStaminaPoints(-20);
tmp = target->eventSteal(who, what, target,skill2);
/* You can't steal from this target */
if( !tmp )
return "You cannot steal from " + target->GetName() +".";
/* Steal from target was succesful */
else if( tmp == 1 ){
what = filter(what, (: $1 :));
AddSkillPoints("stealing", implode(map(what,
(: $1->GetMass() :)),
(: $1 + $2 :)) +
GetSkillLevel("stealing") * GetSkillLevel("stealing")*3);
AddSkillPoints("stealth", random(sizeof(what)) * 20);
AddStaminaPoints(-2);
this_player()->eventPrint(sprintf("You steal %s from %s.",
"something", target->GetName()) );
what->eventMove(this_object());
return 1;
}
/* Steal was unsuccesful */
else if( tmp == 2 ){
AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
AddStaminaPoints(-5);
return 1;
}
else return tmp;
}
/********************************************/
/* This part deals with stealing money */
amt = GetNetWorth();
eventPrint("You reach for " + possessive_noun(target) + " money.");
tmp = target->eventSteal(who, what, target, skill2);
/* You can't steal from this target */
if( !tmp )
return "You cannot steal from " + target->GetName() + ".";
/* Steal from target was succesful */
else if( tmp == 1 ){
amt = GetNetWorth() - amt;
if( amt < 1 ) return tmp;
AddSkillPoints("stealing", random(7*amt) +
GetSkillLevel("stealing") * GetSkillLevel("stealing") * 2);
AddSkillPoints("stealth", random(amt));
AddStatPoints("coordination", random(amt));
AddStaminaPoints(-3);
eventPrint("You come away with some money!");
return tmp;
}
/* Steal was unsuccesful */
else if( tmp == 2){
AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
AddStaminaPoints(-5);
return 1;
}
return tmp;
}
/*******************************************************************/
if( GetInCombat() ){
who->eventPrint(GetName() + " is busy in combat.");
return 0;
}
skill -= to_int(GetMobility()/2);
skill -= GetStatLevel("agility");
skill -= GetStatLevel("wisdom");
skill -= to_int(GetStatLevel("luck")/3);
if( objectp(what) ) sr = 100 * sizeof(what);
else sr = 100;
if( random(sr) > skill ){
target->eventPrint("You notice " + who->GetName() + " trying "
"to steal from you!");
if( !userp(this_object()) ){
who->eventPrint("%^RED%^" + GetName() + "%^RED%^ "
"notices your attempt at treachery!",
environment(who) );
eventForce("attack " + who->GetKeyName());
this_object()->SetProperty("steal victim", 1);
}
return 2;
}
if( random(2*sr) > skill ){
who->eventPrint("You are unsure if anyone noticed your foolish "
"attempt at thievery.",environment(who) );
return 2;
}
if( stringp(what) ){
foreach(string curr in GetCurrencies()){
int x;
if( !(x = random(GetCurrency(curr)/5)) ) continue;
if( x > 100 ) x = 100;
x = (x * skill)/100;
AddCurrency(curr, -x);
who->AddCurrency(curr, x);
}
return 1;
}
for(i=0; i<sizeof(what); i++){
if( what[i]->eventSteal(who) != 1 ) what[i] = 0;
}
return 1;
}
int AddCarriedMass(int x){ return carry::AddCarriedMass(x); }
int GetCarriedMass(){
return (currency::GetCurrencyMass() + carry::GetCarriedMass());
}
int GetNonCurrencyMass(){
return (carry::GetCarriedMass());
}
int GetMaxCarry(){ return combat::GetMaxCarry(); }
int SetPK(int x){ return (isPK = x); }
int GetPK(){ return isPK; }
int SetDead(int i){
return combat::SetDead(i);
}
mixed SetAttackable(mixed foo){
Attackable = foo;
return Attackable;
}
mixed GetAttackable(){
return Attackable;
}
int SetNoCondition(int foo){
NoCondition = foo;
return NoCondition;
}
int GetNoCondition(){
return NoCondition;
}
varargs int eventMoveLiving(mixed dest, string omsg, string imsg, mixed dir){
object *inv;
object prev;
string prevclim, newclim;
int check = GUARD_D->CheckMove(this_object(), dest, dir);
if(!check){
eventPrint("You remain where you are.", MSG_SYSTEM);
return 0;
}
if(omsg && stringp(omsg)){
omsg = replace_string(omsg, "$N", this_object()->GetName());
}
if(imsg && stringp(imsg)){
imsg = replace_string(imsg, "$N", this_object()->GetName());
}
if( prev = environment() ){
prevclim = prev->GetClimate();
if( stringp(dest) ){
if(dest[0] != '/'){
string *arr;
arr = explode(file_name(prev), "/");
dest = "/"+implode(arr[0..sizeof(arr)-2], "/")+"/"+dest;
}
}
if( !eventMove(dest) ){
eventPrint("You remain where you are.", MSG_SYSTEM);
return 0;
}
if(prev){
inv = filter(all_inventory(prev), (: (!this_object()->GetInvis($1)
&& living($1) && !GetProperty("stealthy") && ($1 != this_object())) :));
}
if(!dir) dir = "away";
if(query_verb() == "home" ){
if(!omsg || omsg == "") omsg = GetMessage("telout");
if(!imsg || imsg == "") imsg = GetMessage("telin");
}
else if(GetPosition() == POSITION_SITTING ||
GetPosition() == POSITION_LYING ){
if(!omsg || omsg == "") omsg = GetName()+" crawls "+dir+".";
if(!imsg || imsg == "") imsg = GetName()+" crawls in.";
}
else if(GetPosition() == POSITION_FLYING ){
if(!omsg || omsg == "") omsg = GetName()+" flies "+dir+".";
if(!imsg || imsg == "") imsg = GetName()+" flies in.";
}
else {
if(!omsg || omsg == "") omsg = GetMessage("leave",dir);
if(!imsg || imsg == "") imsg = GetMessage("come");
}
if(sizeof(inv)) inv->eventPrint(omsg, MSG_ENV);
}
else if( !eventMove(dest) ){
eventPrint("You remain where you are.", MSG_SYSTEM);
return 0;
}
inv = filter(all_inventory(environment()),
(: (!this_object()->GetInvis($1) && !GetProperty("stealthy") &&
living($1) && ($1 != this_object())) :));
inv->eventPrint(imsg, MSG_ENV);
if(this_object()->GetInvis()){
if(!creatorp(this_object())) AddStaminaPoints(-(15-(GetSkillLevel("stealth")/10)));
AddSkillPoints("stealth", 30 + GetSkillLevel("stealth")*2);
eventPrint("%^RED%^You move along quietly....%^RESET%^\n");
}
if(GetProperty("stealthy") && interactive(this_object())){
if(!creatorp(this_object())) AddStaminaPoints(-3 - random(3));
AddSkillPoints("stealth", 10 + GetSkillLevel("stealth")*2);
}
this_object()->eventDescribeEnvironment(this_object()->GetBriefMode());
newclim = environment()->GetClimate();
if( !GetUndead() ) switch( newclim ){
case "arid":
if(!creatorp(this_object())) AddStaminaPoints(-0.3);
break;
case "tropical":
if(!creatorp(this_object())) AddStaminaPoints(-0.3);
break;
case "sub-tropical":
if(!creatorp(this_object())) AddStaminaPoints(-0.2);
break;
case "sub-arctic":
if(!creatorp(this_object())) AddStaminaPoints(-0.2);
break;
case "arctic":
if(!creatorp(this_object())) AddStaminaPoints(-0.3);
break;
default:
if(!creatorp(this_object())) AddStaminaPoints(-0.1);
break;
}
if( prevclim != newclim && prevclim != "indoors" && newclim != "indoors" ){
switch(prevclim){
case "arid":
if( newclim == "tropical" || newclim == "sub-tropical" )
message("environment", "The air is much more humid.",
this_object());
else message("environment", "The air is getting a bit cooler.",
this_object());
break;
case "tropical":
if( newclim != "arid" )
message("environment", "The air is not quite as humid.",
this_object());
else message("environment", "The air has become suddenly dry.",
this_object());
break;
case "sub-tropical":
if( newclim == "arid" )
message("environment", "The air has become suddenly dry.",
this_object());
else if( newclim == "tropical" )
message("environment","The air has gotten a bit more humid.",
this_object());
else message("environment", "The air is not quite as humid.",
this_object());
break;
case "temperate":
if( newclim == "arid" )
message("environment", "The air is a bit drier and warmer.",
this_object());
else if( newclim == "tropical" )
message("environment", "The air is much more humid.",
this_object());
else if( newclim == "sub-tropical" )
message("environment", "The air is a bit more humid.",
this_object());
else message("environment", "The air is a bit colder now.",
this_object());
break;
case "sub-arctic":
if( newclim == "arid" || newclim == "tropical" ||
newclim == "sub-tropical" )
message("environment", "It has suddenly grown very hot.",
this_object());
else if( newclim == "arctic" )
message("environment", "It is a bit cooler than before.",
this_object());
else message("environment", "It is not quite as cold as "
"before.", this_object());
break;
case "arctic":
if( newclim == "sub-arctic" )
message("environment", "It is not quite as cold now.",
this_object());
else message("environment", "It is suddenly much warmer than "
"before.", this_object());
}
}
eventMoveFollowers(environment(this_object()));
TRACKER_D->TrackLiving(this_object());
return 1;
}
string GetEquippedShort(){
return this_object()->GetHealthShort();
}
int GeteventPrints(){
return 1;
}