mud/lib/daemon/races.c
2020-09-06 05:43:07 -07:00

633 lines
17 KiB
C

/* /daemon/race.c
* from the Dead Souls Object Library
* handles race configuration and administration
* created by Descartes of Borg 960108
* Version: @(#) races.c 1.4@(#)
* Fixed by Ashon @ Stargate Atlantis 16 March 2006
*/
#include <lib.h>
#include <cfg.h>
#include <save.h>
#include <daemons.h>
#include <privs.h>
#include <armor_types.h>
#include <mouth_types.h>
#include <size_types.h>
inherit LIB_DAEMON;
private mapping Races = ([]);
static private mapping Resistances = ([]);
static private mapping Armors = ([]);
static private mapping Sizes = ([]);
static private mapping Btypes = ([]);
string array FlyingRaces = ({});
string array LimblessCombatRaces = ({});
string array LimblessRaces = ({});
string array NonBitingRaces = ({});
string array SwimmingRaces = ({});
string array NonMeatRaces = ({});
static string SaveFile;
static void ReloadRaces(){
string *races = get_dir(CFG_RACES+"/");
Races = ([]);
foreach(string race in races){
string str = CFG_RACES+"/"+race;
if(file_exists(str)) {
catch( this_object()->AddRace(str) );
}
}
}
static void create() {
daemon::create();
SaveFile = save_file(SAVE_RACES);
if(file_exists(SaveFile)){
RestoreObject(SaveFile);
}
if( !sizeof(Races) ) ReloadRaces();
if(!FlyingRaces) FlyingRaces = ({});
if(!LimblessCombatRaces) LimblessCombatRaces = ({});
if(!LimblessRaces) LimblessRaces = ({});
if(!NonBitingRaces) NonBitingRaces = ({});
if(!Resistances) Resistances = ([]);
if(!Armors) Armors = ([]);
if(!Sizes) Sizes = ([]);
if(!Btypes) Btypes = ([]);
if(!SwimmingRaces) SwimmingRaces = ({});
if(!NonMeatRaces) NonMeatRaces = ({});
SaveObject(SaveFile);
}
static private void validate() {
if( !(master()->valid_apply(({ PRIV_ASSIST }))) )
error("Illegal attempt to modify race data");
}
int CanFly(string str){
if( !Races[str] ) return 0;
if(member_array(str, FlyingRaces) != -1) return 1;
else return 0;
}
int CanSwim(string str){
if( !Races[str] ) return 0;
if(member_array(str, SwimmingRaces) != -1) return 1;
else return 0;
}
int GetNonMeatRace(string str){
if(member_array(str,NonMeatRaces) == -1) return 0;
else return 1;
}
int GetLimblessCombatRace(string str){
if(member_array(str,LimblessCombatRaces) == -1) return 0;
else return 1;
}
int GetLimblessRace(string str){
if(member_array(str,LimblessRaces) == -1) return 0;
else return 1;
}
int SetNonMeatRace(string str){
if(member_array(str,NonMeatRaces) != -1) return 0;
NonMeatRaces += ({ lower_case(str) });
return 1;
}
int SetLimblessCombatRace(string str){
if(member_array(str,LimblessCombatRaces) != -1) return 0;
LimblessCombatRaces += ({ lower_case(str) });
return 1;
}
int SetLimblessRace(string str){
if(member_array(str,LimblessRaces) != -1) return 0;
LimblessRaces += ({ lower_case(str) });
return 1;
}
int SetFlyingRace(string str){
FlyingRaces += ({ str });
return 1;
}
int SetNonBitingRace(string str){
NonBitingRaces += ({ str });
return 1;
}
int SetSwimmingRace(string str){
SwimmingRaces += ({ str });
return 1;
}
int GetSwimmingRace(string str){
if(member_array(str,SwimmingRaces) != -1) return 1;
else return 0;
}
string *GetNonMeatRaces(){
return copy(NonMeatRaces);
}
string *GetSwimmingRaces(){
return copy(SwimmingRaces);
}
string *GetLimblessCombatRaces(){
return copy(LimblessCombatRaces);
}
string *GetLimblessRaces(){
return copy(LimblessRaces);
}
string *GetFlyingRaces(){
return copy(FlyingRaces);
}
int GetBitingRace(string str){
if(member_array(str,NonBitingRaces) == -1) return 1;
else return 0;
}
int RemoveRaceVars(string str){
if(previous_object() != this_object()) return 0;
FlyingRaces -= ({ str });
LimblessCombatRaces -= ({ str });
LimblessRaces -= ({ str });
NonBitingRaces -= ({ str });
NonBitingRaces -= ({ str });
SwimmingRaces -= ({ str });
return 1;
}
int GetRaceMass(string str){
int Mass = Races[str]["Mass"];
if(Mass) return Mass;
else return 0;
}
int GetRaceSize(string str){
int Size;
Size = Races[str]["Size"];
if(Size) return Size;
else return 0;
}
int GetRaceBodyType(string str){
int Btype = Races[str]["Btype"];
if(Btype) return Btype;
else return 0;
}
int GetRaceRespirationType(string str){
int Rtype = Races[str]["Rtype"];
if(Rtype) return Rtype;
else return 0;
}
int GetRaceMouthType(string str){
int Mtype = Races[str]["Mouthtype"];
if(Mtype) return Mtype;
else return 0;
}
mapping GetRace(string str){
mapping ret = Races[str] + ([]);
return ret;
}
void AddRace(string file, int player) {
mapping res;
string array tmp, parts;
string race, test_string;
int x;
mixed array limb = allocate(4);
mixed array tmp_limb = allocate(4);
mapping s;
res = ([]);
res["Resistance"] = ([]);
res["Skills"] = ([]);
res["Stats"] = ([]);
res["Limbs"] = ({});
res["Mass"] = 0;
res["Size"] = 0;
res["Btype"] = 0;
res["Rtype"] = 0;
res["Mouthtype"] = 0;
validate();
if( !file_exists(file) ) error("No such file: " + file);
race = last_string_element(file,"/");
res["Fingers"] = ([]);
foreach(string line in explode(read_file(file),"\n")){
mixed *tmp_vision;
test_string = first_string_element(line," ");
if(!test_string || !sizeof(test_string)) test_string = line;
switch(test_string){
string type = "";
case "FLYING_RACE":
line = trim(replace_string(line, "FLYING_RACE", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetFlyingRace(race);
break;
case "NOT_MEAT":
line = trim(replace_string(line, "NOT_MEAT", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetNonMeatRace(race);
break;
case "LIMBLESS_RACE":
line = trim(replace_string(line, "LIMBLESS_RACE", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetLimblessRace(race);
break;
case "LIMBLESS_COMBAT_RACE":
line = trim(replace_string(line, "LIMBLESS_COMBAT_RACE", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetLimblessCombatRace(race);
break;
case "NONBITING_RACE":
line = trim(replace_string(line, "NONBITING_RACE", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetNonBitingRace(race);
break;
case "SWIMMING_RACE":
line = trim(replace_string(line, "SWIMMING_RACE", ""));
if(sizeof(line) && atoi(line) < 1) break;
else SetSwimmingRace(race);
break;
case "RACE":
race = replace_string(line, "RACE ", "");
if( Races[race] ) error(race+": Race already exists");
break;
case "SENSITIVITY":
line = replace_string(line, "SENSITIVITY ", "");
tmp_vision = map(explode(line, ":"), (: to_int :));
res["Sensitivity"] = ({ tmp_vision[0], tmp_vision[1] * 10 });
break;
case "PLAYER_RACE":
line = replace_string(line, "PLAYER_RACE ", "");
if(player || atoi(line) > 0) player = 1;
else player = 0;
break;
case "LANGUAGE":
//TODO: This should be a Language array to handle multiple
//languages but further research is required first.
res["Language"] = replace_string(line, "LANGUAGE ", "");
break;
case "RESISTANCE":
tmp = explode(replace_string(line, "RESISTANCE ", ""), ":");
x = to_int(tmp[0]);
if( x == 0 && tmp[0] != "0" ) x = this_object()->GetResistance(tmp[0]);
res["Resistance"][x] = tmp[1];
break;
case "SKILL":
tmp = explode(replace_string(line, "SKILL ", ""), ":");
res["Skills"][tmp[0]] = ({ tmp[1], tmp[2], tmp[3], tmp[4] });
SKILLS_D->SetSkill(tmp[0], race, tmp[2], 1);
break;
case "MASS":
x = 0;
sscanf(line, "MASS %d",x);
if(x) res["Mass"] = x;
break;
case "SIZE":
type = "";
x = 0;
if(sscanf(line, "SIZE %s",type)) res["Size"] = this_object()->GetSize(type);
else res["Size"] = x;
break;
case "BODY_TYPE":
type = "";
x = 0;
if(sscanf(line, "BODY_TYPE %s",type)) res["Btype"] = this_object()->GetBodyType(type);
else res["Btype"] = x;
break;
case "RESPIRATION_TYPE":
type = "";
x = 0;
if(sscanf(line, "RESPIRATION_TYPE %s",type)) res["Rtype"] = this_object()->GetRespirationType(type);
else res["Rtype"] = x;
break;
case "STATS":
tmp = ({});
s = ([]);
tmp = explode(replace_string(line, "STATS ",""), ":");
s["Average"] = copy(to_int(tmp[1]));
s["Class"] = copy(to_int(tmp[2]));
res["Stats"][tmp[0]] = s;
STATS_D->SetStat(tmp[0], race, s["Class"]);
break;
case "MOUTH":
type = "";
x = 0;
if(sscanf(line, "MOUTH %s",type)){
res["Mouthtype"] = this_object()->GetMouthType(type);
}
break;
case "LIMB":
limb = ({ ({}), ({}), ({}), ({}) });
tmp_limb = explode(replace_string(line, "LIMB ",""), ":");
limb[0] = tmp_limb[0];
limb[1] = (tmp_limb[1] == "0" ? 0 : tmp_limb[1]);
limb[2] = to_int(tmp_limb[2]);
limb[3] = map(explode(tmp_limb[3], ","), function(string str) {
int x = to_int(str);
if( x == 0 && str != "0" ) { return this_object()->GetArmor(str); }
return x;
});
res["Limbs"] = ({ res["Limbs"]..., limb });
res["Limbs"] += ({limb});
break;
case "HAND":
parts = explode(replace_string(line, "HAND ",""), ":");
res["Fingers"][parts[0]] = to_int(parts[1]);
break;
default:
break;
}
}
res["Complete"] = 1;
if( player ) {
res["PlayerFlag"] = 1;
}
else {
res["PlayerFlag"] = 0;
}
Races[race] = res;
SaveObject(SaveFile);
}
void RemoveRace(string race) {
validate();
map_delete(Races, race);
RemoveRaceVars(race);
if(Races[race])
SaveObject(SaveFile);
}
string ConvertPipe(string str){
str = replace_string(str," ","");
str = replace_string(str,"|","+");
return str;
}
int GetArmor(string foo) {
string str = ConvertPipe(foo);
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <armor_types.h>\n" +
"int armor() { return " + $(str) + "; }\n") :));
}
return call_other(file, "armor");
}
int GetSize(string foo) {
string str = ConvertPipe(foo);
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <size_types.h>\n" +
"int size() { return " + $(str) + "; }\n") :));
}
return call_other(file, "size");
}
int GetBodyType(string foo) {
string str = ConvertPipe(foo);
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <body_types.h>\n" +
"int btype() { return " + $(str) + "; }\n") :));
}
return call_other(file, "btype");
}
int GetRespirationType(string foo) {
string str = ConvertPipe(foo);
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <respiration_types.h>\n" +
"int rtype() { return " + $(str) + "; }\n") :));
}
return call_other(file, "rtype");
}
int GetMouthType(string foo) {
string str = ConvertPipe(foo);
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <mouth_types.h>\n" +
"int mtype() { return " + $(str) + "; }\n") :));
}
return call_other(file, "mtype");
}
int GetResistance(string str) {
string file = DIR_DAEMONS "/tmp/" + str + ".c";
if( !unguarded((: file_exists($(file)) :)) ) {
unguarded((: write_file($(file), "#include <damage_types.h>\n" +
"int damage() { return " + $(str) + "; }\n") :));
}
return call_other(file, "damage");
}
varargs mapping GetRemoteRaces(string str) {
mapping mp = ([]);
mapping foo = ([]);
if(str && Races[str]) foo[str] = Races[str];
else foo = copy(Races);
foreach(string race, mapping res in foo) {
mapping stats = ([]);
mp[race] = ([]);
mp[race]["limbs"] = res["Limbs"];
mp[race]["resistance"] = res["Resistance"];
foreach(string stat, mapping st in res["Stats"]) {
stats[stat] = ([]);
stats[stat]["class"] = st["Class"];
stats[stat]["average"] = st["Average"];
}
mp[race]["stats"] = stats;
mp[race]["fingers"] = res["Fingers"];
mp[race]["sensitivity"] = res["Sensitivity"];
mp[race]["player"] = res["PlayerFlag"];
mp[race]["language"] = res["Language"];
}
return mp;
}
void SetComplete(string race) {
mapping res;
validate();
if( !Races[race] ) error("No such race");
else res = Races[race];
res["Complete"] = 1;
SaveObject(SaveFile);
}
void SetLightSensitivity(string race, int array sensitivity) {
mapping res;
validate();
if( !Races[race] ) error("No such race");
else res = Races[race];
if( sensitivity[0] < 1 ) error("Invalid sensitivity value");
if( sensitivity[1] > 99 ) error("Invalid sensitivity value");
if( sensitivity[0] > sensitivity[1] ) error("Invalid sensitivity value");
res["Sensitivity"] = sensitivity;
SaveObject(SaveFile);
}
void SetCharacterLimbs(string race, mixed array args) {
mapping res = Races[race];
mixed array tmp = ({});
if( !res || !res["Complete"] || sizeof(args) != 2 ) return;
args[0] = copy(res["Limbs"]);
foreach(string finger, int count in res["Fingers"])
tmp = ({ tmp..., ({ finger, count }) });
args[1] = tmp;
}
void SetCharacterRace(string race, mixed array args) {
mapping res = Races[race];
mixed array tmp;
mapping StatMap;
string schluss;
if( !res || !res["Complete"] || sizeof(args) != 5 ) return;
tmp = ({});
foreach(int key, string val in res["Resistance"])
tmp = ({ tmp..., ({ key, val }) });
args[0] = tmp;
tmp = ({});
StatMap = copy(res["Stats"]);
schluss = "";
foreach(schluss in keys(StatMap)){
tmp = ({ tmp..., ({ schluss, StatMap[schluss]["Average"], StatMap[schluss]["Class"] }) });
}
args[1] = tmp;
args[2] = res["Language"];
args[3] = res["Sensitivity"];
args[4] = res["Skills"];
}
varargs string array GetRaces(int player_only) {
return filter(keys(Races), function(string race, int player_only) {
mapping res = Races[race];
if( !res["Complete"] ) return 0;
if( player_only && !res["PlayerFlag"] )
return 0;
return 1;
}, player_only);
}
string GetHelp(string race) {
mapping res = Races[race];
string array limbs;
string help = "Race: " + race + "\n\n";
string tmp, h_file;
int x;
if( !res ) return 0;
h_file = "/doc/help/races/"+lower_case(race);
if(file_exists(h_file)) return read_file(h_file);
limbs = map(res["Limbs"], (: $1[0] :));
limbs = distinct_array(limbs);
help += "Limbs:\n";
help += capitalize(item_list(map(limbs, (: add_article :)))) + ".\n";
help += "\nFingered limbs:\n";
foreach(string finger, int count in res["Fingers"])
help += "\t" + finger + " (" + count + ")\n";
limbs = regexp(limbs, ".* wing");
if( sizeof(limbs) ) {
help += "\nFlying\n";
}
else {
help += "\nNon-flying\n";
}
x = res["Sensitivity"][0];
if( x < 11 ) tmp = "excellent";
else if( x < 16 ) tmp = "above average";
else if( x < 21 ) tmp = "good";
else if( x < 26 ) tmp = "average";
else if( x < 31 ) tmp = "below average";
else if( x < 36 ) tmp = "very poor";
else tmp = "extremely poor";
help += "\nNight vision: " + tmp + "\n";
x = res["Sensitivity"][1];
if( x < 61 ) tmp = "extremely poor";
else if( x < 66 ) tmp = "very poor";
else if( x < 71 ) tmp = "below average";
else if( x < 76 ) tmp = "average";
else if( x < 81 ) tmp = "good";
else if( x < 86 ) tmp = "above average";
else tmp = "excellent";
help += "Day vision: " + tmp + "\n\n";
return help;
}
public mapping GetResistances() {
return copy(Resistances);
}
public mapping GetArmors() {
return copy(Armors);
}