14 lines
461 B
Plaintext
14 lines
461 B
Plaintext
reset - allows an object to do self-maintenance
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void reset();
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After every reset interval (whose exact length is determined on
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a mud by mud basis, but averages around every 2 hours), reset()
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is called in every object that currently exists. If LAZY_RESETS
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is defined in options.h in the driver, reset() will only be called
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in objects when they are touched (near players), so unused objects
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will not be loaded from the swap file to reset.
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See also:
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set_reset
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