51 lines
2.3 KiB
C
51 lines
2.3 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(30);
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SetShort("The Village Church");
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SetLong("Decades ago this tiny, one-room church was the center "
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"of activity in the village. As the village prospered and secularized, "
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"townsfolk attended less and less, until it became "
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"dilapidated and abandoned, as you see here. The place "
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"is overrun with vermin and cobwebs, but there has been "
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"no vandalism. Just dusty neglect. West Village road "
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"is south of here, and what looks like an elevator is "
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"in the west wall.\n%^GREEN%^There is a button next "
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"to the elevator.%^RESET%^");
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SetItems(([
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({"elevator","elevator door","door"}) : "Set into the "
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"west wall is a thoroughly modern-looking elevator, which seems "
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"out of place in this rustic, colonial church. There is a button "+
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"next to it, presumably to call the elevator car.",
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"road" : "The road is south of here.",
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({"wall","west wall"}) : "Set into the "
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"west wall is a thoroughly modern-looking elevator, which seems "
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"out of place in this rustic, colonial church. There is a button "+
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"next to it, presumably to call the elevator car.",
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"road" : "The road is south of here.",
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({"church","place"}) : "An old church.",
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({"cobwebs","webs","web","vermin","dust","dirt"}) : "No vermin can presently "
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"be seen, but from the cobwebs and dirt it's pretty clear "
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"minor pests have made their home here.",
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"vandalism" : "You don't see any of that."
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]) );
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SetInventory(([
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"/domains/town/obj/charity" : 1,
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"/domains/town/obj/donation_box" : 1,
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]));
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SetEnters( ([
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"elevator" : "/domains/town/room/elevator",
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]) );
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AddItem(new("/domains/town/obj/church_button"));
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SetExits( ([
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"south" : "/domains/town/room/road1",
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"west" : "/domains/town/room/elevator",
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]) );
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}
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void init(){
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::init();
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}
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