mud/lib/domains/town/room/church.c
2020-09-06 05:43:07 -07:00

51 lines
2.3 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Village Church");
SetLong("Decades ago this tiny, one-room church was the center "
"of activity in the village. As the village prospered and secularized, "
"townsfolk attended less and less, until it became "
"dilapidated and abandoned, as you see here. The place "
"is overrun with vermin and cobwebs, but there has been "
"no vandalism. Just dusty neglect. West Village road "
"is south of here, and what looks like an elevator is "
"in the west wall.\n%^GREEN%^There is a button next "
"to the elevator.%^RESET%^");
SetItems(([
({"elevator","elevator door","door"}) : "Set into the "
"west wall is a thoroughly modern-looking elevator, which seems "
"out of place in this rustic, colonial church. There is a button "+
"next to it, presumably to call the elevator car.",
"road" : "The road is south of here.",
({"wall","west wall"}) : "Set into the "
"west wall is a thoroughly modern-looking elevator, which seems "
"out of place in this rustic, colonial church. There is a button "+
"next to it, presumably to call the elevator car.",
"road" : "The road is south of here.",
({"church","place"}) : "An old church.",
({"cobwebs","webs","web","vermin","dust","dirt"}) : "No vermin can presently "
"be seen, but from the cobwebs and dirt it's pretty clear "
"minor pests have made their home here.",
"vandalism" : "You don't see any of that."
]) );
SetInventory(([
"/domains/town/obj/charity" : 1,
"/domains/town/obj/donation_box" : 1,
]));
SetEnters( ([
"elevator" : "/domains/town/room/elevator",
]) );
AddItem(new("/domains/town/obj/church_button"));
SetExits( ([
"south" : "/domains/town/room/road1",
"west" : "/domains/town/room/elevator",
]) );
}
void init(){
::init();
}