mud/lib/domains/town/room/mayor.c
2020-09-06 05:43:07 -07:00

31 lines
1.1 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetTown("town");
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Mayor's office");
SetLong("This is the rather cramped office of the town's mayor. Despite\na fair amount of clutter, it seems well suited to the mayor's \nworking style and habits.");
SetProperties (([
"no attack":1,
"no bump":1,
"no steal":0,
"no magic":0,
"no paralyze":0,
"no teleport":0]));
SetItems(([
"clutter" : "There are papers and folders everywhere, but the stacks and piles seem somehow a well-organized mess." ,
({"mess","stack","stacks","pile","piles","papers","paper","folder","folders"}) : "Evidence of a busy man and strangely-organized mind."]));
SetExits( ([
"down" : "/domains/town/room/thall",
]) );
SetInventory(([ "/domains/town/npc/mayor" : ({60, 1})]));
}
void init() {
::init();
SetSmell(([]));
SetListen(([]));
}