31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetTown("town");
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SetClimate("indoors");
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SetAmbientLight(30);
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SetShort("Mayor's office");
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SetLong("This is the rather cramped office of the town's mayor. Despite\na fair amount of clutter, it seems well suited to the mayor's \nworking style and habits.");
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SetProperties (([
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"no attack":1,
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"no bump":1,
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"no steal":0,
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"no magic":0,
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"no paralyze":0,
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"no teleport":0]));
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SetItems(([
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"clutter" : "There are papers and folders everywhere, but the stacks and piles seem somehow a well-organized mess." ,
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({"mess","stack","stacks","pile","piles","papers","paper","folder","folders"}) : "Evidence of a busy man and strangely-organized mind."]));
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SetExits( ([
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"down" : "/domains/town/room/thall",
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]) );
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SetInventory(([ "/domains/town/npc/mayor" : ({60, 1})]));
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}
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void init() {
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::init();
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SetSmell(([]));
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SetListen(([]));
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}
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