mud/lib/domains/town/room/vill_road3.c
2020-09-06 05:43:07 -07:00

29 lines
1.1 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("East Village Road");
SetNightLong("A lamp-lit long road going through the village. Town Hall is north. The main part of the town is west of here.");
SetDayLong("A long road going through the village. Town Hall is north. The main part of the town is west of here.");
SetItems(([
({ "office", "post office" }) : "Mail can be received and sent from the post office.",
({ "building", "buildings" }) : "Structures designed for human occupancy.",
({ "hall", "town hall" }) : "This is the modest building where official town business takes place.",
]));
SetSkyDomain("town");
SetExits( ([
"north" : "/domains/town/room/thall",
"east" : "/domains/town/room/vill_road4",
"west" : "/domains/town/room/vill_road2",
]) );
AddTerrainType(T_ROAD);
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}