mud/lib/doc/lpc/concepts/sefun
2020-09-06 05:43:07 -07:00

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sefuns are functions available to all objects on the
mud. Any object may need to tell to a player, so a convenient
tell_player() sefun is made available as a global function to
all objects, in the form of a sefun, or "simulated efun", which
is in LPC rather than compiled code in the driver.
sefuns are kept in /secure/sefun.
See also: efun, efuns, sefuns, lfun, lfuns, showfuns, findfun