9 lines
389 B
Plaintext
9 lines
389 B
Plaintext
sefuns are functions available to all objects on the
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mud. Any object may need to tell to a player, so a convenient
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tell_player() sefun is made available as a global function to
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all objects, in the form of a sefun, or "simulated efun", which
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is in LPC rather than compiled code in the driver.
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sefuns are kept in /secure/sefun.
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See also: efun, efuns, sefuns, lfun, lfuns, showfuns, findfun
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