61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
/* /verbs/common/yell.c
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* from the Dead Souls Object Library
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* yell
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* yell in WRD STR
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* yell STR
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* created by Descartes of Borg 951119
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*/
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#include <lib.h>
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#include <talk_type.h>
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#include "include/yell.h"
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inherit LIB_VERB;
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static void create() {
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verb::create();
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SetVerb("yell");
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SetRules("","in WRD STR","STR");
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}
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mixed can_yell() { return "Yell what?"; }
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mixed can_yell_str(string str) {
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string lang;
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if( !str ) return 0;
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lang = this_player()->GetDefaultLanguage() ||
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this_player()->GetNativeLanguage();
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return can_yell_in_wrd_str(lang, str);
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}
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mixed can_yell_in_wrd_str(string lang, string str) {
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if( !lang || !str ) return 0;
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return this_player()->CanSpeak(0, TALK_AREA, str, lang);
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}
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mixed do_yell() { return 1; }
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mixed do_yell_str(string str) {
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string lang;
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lang = this_player()->GetDefaultLanguage() ||
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this_player()->GetNativeLanguage();
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return do_yell_in_wrd_str(lang, str);
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}
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mixed do_yell_in_wrd_str(string lang, string str) {
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if( str[<1] != '!' && str[<1] != '?' && str[<1] != '.' )
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str = capitalize(str) + ".";
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else str = capitalize(str);
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return this_player()->eventSpeak(0, TALK_AREA, str, lang);
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}
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string GetHelp(string str) {
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return ("Syntax: yell <MESSAGE>\n"
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" yell in <LANGUAGE> <MESSAGE>\n\n"
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"Sends a message to the area around you. If you fail to "
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"specify a language, your native language is used.\n"
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"See also: reply, say, shout, speak, tell, whisper");
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}
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