163 lines
4.2 KiB
C
163 lines
4.2 KiB
C
#include <lib.h>
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#include <damage_types.h>
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#include <position.h>
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inherit LIB_SENTIENT;
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inherit LIB_ACTIVATE;
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int active, ammo = 1000;
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int eventShootDude(object ob){
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int dam, numlimbs;
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string limbname, str;
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string *limbs;
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if(!environment()) return 0;
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str = ob->GetName();
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if(!ammo){
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tell_room(environment(),"The gun turret clicks.");
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active = 0;
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return 0;
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}
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tell_object(this_object(),"You fire at "+ob->GetName()+"!");
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tell_room(environment(),"The gun turret fires at "+ob->GetName()+"!",
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({this_object(),ob}));
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tell_object(ob,"The gun turret fires at you!");
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ammo--;
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if(random(100) < 10) return 1;
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limbs=ob->GetLimbs();
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numlimbs=sizeof(limbs);
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limbname = limbs[random(numlimbs-1)];
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tell_room(environment(this_object()),
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"The bullet smashes into "+
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capitalize(str)+"'s "+limbname+"!\n",ob);
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tell_object(ob,"The bullet smashes into your "+limbname+"!\n");
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ob->SetAttack(this_agent());
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if(!present("firearms_wound",ob)){
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new(LIB_WOUND)->eventMove(ob);
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}
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ob->AddLead("gunshot_wounds", 1);
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dam = 20;
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dam *= random(10);
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dam -= random(ob->GetStatLevel("coordination"));
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ob->eventReceiveDamage(this_object(),(PIERCE), dam, 0, limbname);
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if(!ob->GetInCombat()){
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ob->eventForce("attack "+this_object()->GetKeyName());
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}
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return 1;
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}
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int eventHoseTarget(object target){
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int repeat = 10;
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if(!target) return 0;
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//write("Hosing target: "+identify(target));
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while(repeat && !(target->GetDying())){
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eventShootDude(target);
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repeat--;
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}
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return 1;
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}
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int eventTargetScan(){
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object *targets;
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int targs;
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if(!environment() || !active) return 0;
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targets = filter(get_livings(environment()), (: !($1->GetInvis()) &&
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$1->GetRace() != "bot" :));
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targets = scramble_array(targets);
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targets -= ({ this_object() });
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if(!(targs = sizeof(targets))) return 0;
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if(targs > 10) targs = 10;
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else {
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eventForce("say "+cardinal(targs)+" target"+
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((targs > 1) ? "s" : "" )+" acquired.");
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}
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targs--;
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targets = targets[0..targs];
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foreach(object target in targets){
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eventHoseTarget(target);
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}
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return 1;
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}
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int AddLegs(){
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AddLimb("first leg", "torso", 2);
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AddLimb("second leg", "torso", 2);
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AddLimb("third leg", "torso", 2);
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return 1;
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}
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int ActivateTurret(){
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if(!ammo){
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write("The turret clicks and goes silent.");
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return 0;
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}
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active = 1;
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eventForce("say TURRET IS NOW FULLY ARMED AND OPERATIONAL.");
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eventTargetScan();
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set_heart_beat(1);
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return 1;
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}
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static void create() {
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sentient::create();
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SetKeyName("gun turret");
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SetId( ({"bot", "robot","turret"}) );
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SetAdjectives(({"non-player", "non player"}));
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SetShort("a gun turret");
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SetLong("This is a four foot tall metal turret on tripod legs "+
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"designed to automatically acquire and engage any moving "
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"targets with its massive 20 millimeter guns.");
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SetPosition(POSITION_STANDING);
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SetLevel(1);
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SetPacifist(1);
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SetNoClean(0);
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SetRace("bot");
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SetClass("fighter");
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SetGender("neuter");
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SetPolyglot(1);
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call_out("AddLegs",0);
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SetLanguage("common",100);
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SetDefaultLanguage("common");
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}
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void init(){
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::init();
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}
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int eventTurnOn(){
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if(active){
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write("The turret is already active.");
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return 1;
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}
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else {
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call_out("ActivateTurret",7);
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write("You activate the gun turret.");
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eventForce("say TURRET ACTIVE.");
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eventForce("say YOU HAVE 5 SECONDS TO REACH MINIMUM SAFE DISTANCE.");
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}
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return 1;
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}
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int eventTurnOff(){
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if(!active){
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write("The turret is already inactive.");
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return 1;
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}
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else {
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write("It seems this turret cannot be deactivated.");
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//write("You deactivate the gun turret.");
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//active = 0;
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}
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return 1;
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}
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void heart_beat(){
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::heart_beat();
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eventTargetScan();
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}
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varargs int eventReceiveDamage(mixed agent, int type, int x, int internal,
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mixed limbs){
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ActivateTurret();
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return ::eventReceiveDamage(agent, type, x, internal, limbs);
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}
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