mud/lib/domains/campus/room/access0.c
2020-09-06 05:43:07 -07:00

47 lines
2.2 KiB
C

#include <lib.h>
inherit LIB_ROOM;
int eventHopDown(){
write("You hop down into the hole, noting that there is no ladder for getting back up.");
say(this_player()->GetName()+" hops into the open manhole.",this_player());
return 1;
}
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(16);
SetShort("access tunnel");
SetLong("You are standing in what appears to be an underground "+
"service access tunnel of some kind. The overhead neon lights flicker and "+
"provide barely useful illumination. The air is damp and musty, and it "+
"feels as though nobody has gone through here in years. The tunnel runs "+
"south from here. This appears to be the north end of the tunnel. There "+
"is a large, open manhole in the floor here.");
SetItems(([
({"wall","walls","corridor","hall"}) : "The thick, metal walls here are scarred "+
"and badly corroded. Wherever you are, it's seen heavy use in the distant past.",
({"lights","light","neon lights"}) : "Overhead neon lights. They appear on the "+
"verge of failure.",
({"floor","ground"}) : "The floor is composed of metal plates welded together, "+
"with raised traction cleats.",
({"cleat","cleats"}) : "Little raised bumps on the floor so you won't slip and fall.",
({"ladder","metal ladder"}) : "You see rusted bolts in the concrete floor and in "+
"the hole that suggest a ladder was once here.",
({"hole","manhole"}) : "This is an opening built into the floor for access to "+
"whatever it is that lies below. It looks like there was once a metal ladder for easy "+
"movement, but it's now gone, so any trip down is one-way.",
]));
AddExit("down","/domains/campus/room/sewer", (: eventHopDown :) );
AddExit("south","/domains/campus/room/access5");
}
int CanReceive(object ob){
if(ob && ob->GetRace() == "rodent"){
message("info","You are repelled by rodenticide.",ob);
return 0;
}
return ::CanReceive(ob);
}
void init(){
::init();
}