36 lines
1.8 KiB
C
36 lines
1.8 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(29);
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SetShort("the basement");
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SetLong("You are in the basement of the LPC University administrative building. It "+
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"is very dark here, and rather damp. The fluorescent lighting seems to be "+
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"on the verge of total failure, with only one or two flickering on and off enough "+
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"to see anything. The air here is damp, thick and musty. There is a small crawlspace you can enter under "+
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"the stairs here, and the basement continues west into darkness.");
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SetItems(([
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"stairs" : "A flight of stairs leading up. There is a crawlspace beneath them.",
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"basement" : "This is a dark, creepy basement.",
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"building" : "You are in the basement of the LPC University administrative building.",
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({"dark","darkness"}) : "There's a lot of it, all around.",
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({"light","lighting","fluorescent lighting"}) : "The lighting here is extremely bad. "+
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"The lights show just enough to let you know you'd rather not spend too "+
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"much time in here.",
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"air" : "It feels heavy, making it hard to breathe. It's hard to imagine "+
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"who or what would enjoy spending time down here.",
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"crawlspace" : "It looks like you might be able to enter the crawlspace, if you "+
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"really wanted to."]));
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SetInventory((["/domains/campus/npc/rat" : 1]));
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AddExit("up","/domains/campus/room/stairwell");
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AddExit("west","/domains/campus/room/basement2");
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AddEnter("crawlspace" , "/domains/campus/room/crawlspace");
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SetProperty("no attack", 1);
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}
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void init(){
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::init();
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}
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