mud/lib/domains/campus/room/basement.c
2020-09-06 05:43:07 -07:00

36 lines
1.8 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(29);
SetShort("the basement");
SetLong("You are in the basement of the LPC University administrative building. It "+
"is very dark here, and rather damp. The fluorescent lighting seems to be "+
"on the verge of total failure, with only one or two flickering on and off enough "+
"to see anything. The air here is damp, thick and musty. There is a small crawlspace you can enter under "+
"the stairs here, and the basement continues west into darkness.");
SetItems(([
"stairs" : "A flight of stairs leading up. There is a crawlspace beneath them.",
"basement" : "This is a dark, creepy basement.",
"building" : "You are in the basement of the LPC University administrative building.",
({"dark","darkness"}) : "There's a lot of it, all around.",
({"light","lighting","fluorescent lighting"}) : "The lighting here is extremely bad. "+
"The lights show just enough to let you know you'd rather not spend too "+
"much time in here.",
"air" : "It feels heavy, making it hard to breathe. It's hard to imagine "+
"who or what would enjoy spending time down here.",
"crawlspace" : "It looks like you might be able to enter the crawlspace, if you "+
"really wanted to."]));
SetInventory((["/domains/campus/npc/rat" : 1]));
AddExit("up","/domains/campus/room/stairwell");
AddExit("west","/domains/campus/room/basement2");
AddEnter("crawlspace" , "/domains/campus/room/crawlspace");
SetProperty("no attack", 1);
}
void init(){
::init();
}