mud/lib/domains/campus/room/south_road2.c
2020-09-06 05:43:07 -07:00

43 lines
1.4 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
int readSign() {
this_player()->more("/domains/town/txt/warning_sign.txt");
return 1;
}
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetObviousExits("north, south");
SetShort("South Old Saquivor Road");
SetLong("This is a cobblestone road, leading south to some sort of University campus.");
SetItems( ([
({"road","cobblestone road"}) : "A "
"cobblestone road, south.",
//"sign":"A large sign on the road. To read it, 'read sign'.",
({"grate","drainage grate","sewer","sewer grate"}) : "A grate that "+
"seems to lead into sewers. It can't be opened from here.",
]) );
//SetSkyDomain("town");
AddTerrainType(T_ROAD);
SetExits( ([
"south" : "/domains/campus/room/npath2.c",
]) );
if(file_exists("/domains/campus/doors/grate.c")){
AddExit("down", "/domains/campus/room/sewer3");
SetDoor("down","/domains/campus/doors/grate");
}
if(strsrch(mud_name(), "Dead Souls")){
//AddExit("north", "/domains/town/room/south_road1");
}
SetInventory(([
]));
//SetRead("sign", (: readSign :) );
//AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}