mud/lib/domains/campus/room/tunnel.c
2020-09-06 05:43:07 -07:00

37 lines
1.9 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(5);
SetShort("Tunnel");
SetLong("You are in a dark and narrow underground tunnel. The walls are bare rock "+
"and dirt...as if the tunnel has been carved out of and into the earth. Pipes and cables "+
"run along the southern wall, and seem to emit a low hum. To the east you see a false wall "+
"leading into the basement of the Vitual Campus administrative building. To the "+
"west, the tunnel continues into darkness.");
SetItems(([
"tunnel" : "This is evidently a hidden tunnel beneath the Virtual Campus. It's "+
"extremely creepy and dark in here.",
"walls" : "The walls are bare earth and rocks. It looks as though whoever "+
"built this tunnel was in a big hurry to get it done.",
({"wall","south wall","southern wall"}) : "The south wall is heavily laden with "+
"thick cables and metal pipes running west along its length.",
({"rock","earth"}): "The walls are composed of this stuff...it's a rough excavation.",
({"pipe","pipes","cable","cables"}): "These thick pipes and cables appear to carry power somewhere along the wall. They are humming slightly.",
"darkness":"It's deep. It's dark. It's the absence of light, and there's lots of it.",
]));
SetListen("default","You hear faint echoes of dripping water.");
SetExits(([
"east" : "/domains/campus/room/basement2",
"west" : "/domains/campus/room/tunnel2"]));
SetProperty("no attack", 1);
SetCoordinates("4003,4000,-1");
}
void init(){
::init();
AddListen(({"pipe","pipes","wall","cables","cable"}) , "The pipes and "+
"cables throb with some unknown power...emitting an eerie hum.");
}