30 lines
1.2 KiB
C
30 lines
1.2 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(30);
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SetShort("the training area");
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SetLong("You are in a large room with a very high ceiling, mirrored walls, and a hardwood floor. This area is designed for skills training, though at the moment no workshops are scheduled. The rest of the Adventurers' Guild is downstairs.");
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SetItems( ([
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({"wall","walls"}) : "The walls have mirrors set into them.",
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({"mirror","mirrors"}) : "Peekaboo!",
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({"hardwoord floor", "floor"}) : "The floor is made of polished wood, and is "+
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"reminiscent of what you might expect in a dancing school.",
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({"ceiling","high ceiling"}) : "The high, vaulted ceiling "+
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"provides plenty of headroom."
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]) );
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SetExits( ([
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"down" : "/domains/town/room/adv_guild",
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]) );
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SetInventory(([
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"/domains/town/npc/radagast" : ({60, 1}),
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"/domains/town/obj/bbucket" : 1,
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]));
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SetPlayerKill(1);
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}
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void init(){
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::init();
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}
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