mud/lib/realms/babylon/area/armor/leather_boot_r.c
2020-09-06 05:43:07 -07:00

22 lines
679 B
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("leather boot");
SetId(({"boot","leather boot"}));
SetAdjectives( ({"leather","strong","tough","right"}) );
SetShort("a leather boot");
SetLong("This is the leather combat boot of a professional soldier. "+
"It is very thick and very strong. It is designed for wear on the right foot.");
SetMass(50);
SetBaseCost(50);
SetDamagePoints(20);
SetProtection(BLUNT,10);
SetProtection(BLADE,20);
SetProtection(KNIFE,20);
SetArmorType(A_BOOT);
SetRestrictLimbs(({"right foot"}));
}