mud/lib/realms/template/area/obj/builder_chest.c
2020-09-06 05:43:07 -07:00

32 lines
867 B
C

#include <lib.h>
inherit LIB_STORAGE;
void create() {
::create();
SetKeyName("chest");
SetId(({"chest","wooden chest"}));
SetShort("a wooden chest");
SetLong("This is a sturdy wooden chest used to store valuable items.");
SetInventory(([
"/domains/town/armor/collar" : 1,
"/domains/default/obj/bguide" : 1,
"/domains/default/obj/meter" : 1,
"/secure/obj/control" : 1,
"/secure/obj/memo" : 1,
"/secure/obj/staff" : 1,
"/domains/default/obj/pinger" : 1,
"/secure/obj/medtric" : 1,
]));
SetMass(2000);
SetMaxCarry(10000);
SetPreventPut("You cannot put this in there!");
SetPreventGet("The chest does not budge.");
SetCanClose(1);
SetClosed(1);
}
void init(){
::init();
}