171 lines
5.4 KiB
C
171 lines
5.4 KiB
C
#include <lib.h>
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#include <daemons.h>
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#include <modules.h>
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#include ROOMS_H
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#include <commands.h>
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inherit LIB_VERB;
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string libfile = "foo";
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int quiet = 0;
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static void create() {
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verb::create();
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SetVerb("reload");
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SetRules("OBJ", "STR OBJ", "STR here", "here", "every STR");
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SetErrorMessage("reload what?");
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SetHelp("Syntax: reload [every] <OBJ>\n\n"
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"This command loads into memory the file of the object "
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"you specify, and replaces the current copy with a new "
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"copy. If you change something about a sword you are "
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"holding, for example, \"reload sword\" will update the "
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"changes and you will be holding a sword with the updates.\n"
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" When used with the -r flag it recursively loads all the objects "
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"inherited by the target object. If any of those objects "
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"or the target object's file fail to load, the object "
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"is not updated.\n"
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" If you \"reload every npc\", then any loaded object that "
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"inherits LIB_NPC gets reloaded. Other valid lib objects "
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"that can be used this way are: room, sentient, armor, item.\n"
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"Please note that if there are too many items to reload, "
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"the command will fail with \"Too long evaluation\" errors.\n"
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" Books, due to their processing-intensive load time, "
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"are excluded from the \"every\" keyword.\n"
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"Please note that reloading a door also reloads the "
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"door's adjoining rooms.\n"
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"\nSee also: copy, create, delete, modify, initfix, add");
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}
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mixed can_reload_obj(string str) {
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if(!builderp(this_player())) return "This command is only available to builders and creators.";
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else return 1;
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}
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mixed can_reload_every_str(string str){
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if(!builderp(this_player())) return "This command is only available to builders and creators.";
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else return 1;
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}
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mixed can_reload_str_obj(string str){
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return can_reload_obj(str);
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}
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mixed can_reload_word(string str){
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return can_reload_obj("foo");
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}
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mixed can_reload_str_word(string str, string str2){
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return can_reload_obj("foo");
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}
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mixed do_reload_obj(object ob) {
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string s1,s2, foo = "Null object: ";
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if(ob && ob->GetDoor()) ob = load_object(ob->GetDoor());
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if(!creatorp(this_player()) && strsrch(base_name(ob), homedir(this_player()))){
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write("Builders can only reload things that belong to them.");
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return 1;
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}
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if(!ob || userp(ob)) {
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if(ob) foo = base_name(ob)+": ";
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if(!quiet){
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write(foo+"Invalid for reloading.");
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}
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return -1;
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}
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if(ob && ob->GetDirectionMap()){
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write(base_name(ob)+" is a virtual room, and not subject to normal reloading.");
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return 1;
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}
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if(!strsrch(base_name(ob),"/open") ||
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sscanf(base_name(ob),"/realms/%s/tmp/%s",s1,s2) == 2){
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write(base_name(ob)+" is a temp file and not subject to reloading.");
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return 1;
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}
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reload(ob, 0, quiet);
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if(ob && inherits(LIB_DOOR,ob)){
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string *doors = environment(this_player())->GetDoors();
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if(!sizeof(doors)) return 1;
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foreach(string dir in doors){
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string substr = environment(this_player())->GetDoor(dir);
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if(last(substr,2) == ".c") substr = truncate(substr,2);
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if(substr == base_name(ob)){
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reload(load_object(environment(this_player())->GetExit(dir)));
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reload(environment(this_player()));
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}
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}
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}
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return 1;
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}
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mixed do_reload_str_obj(string str, object ob) {
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if(str == "-r") reload(ob, 1, quiet);
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else return reload(ob, 0, quiet);
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}
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mixed do_reload_word(string wrd) {
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object ob = environment(this_player());
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if(wrd == "here") return do_reload_obj(ob);
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else return "failed.";
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}
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mixed do_reload_str_word(string wrd1, string wrd2) {
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object ob = environment(this_player());
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if(wrd1 == "-r" && wrd2 = "here") reload(ob, 1);
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else return "Failed.";
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}
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mixed do_reload_every_str(string str){
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object *ob_pool = ({});
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int count;
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if(!archp(this_player())){
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write("This verb is intended for arches only.");
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return 1;
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}
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switch(str){
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case "npc" : libfile = LIB_NPC; break;
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case "sentient" : libfile = LIB_SENTIENT; break;
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case "room" : libfile = LIB_ROOM; break;
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case "weapon" : libfile = LIB_WEAPON; break;
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case "item" : libfile = LIB_ITEM; break;
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case "container" : libfile = LIB_STORAGE; break;
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case "armor" : libfile = LIB_ARMOR; break;
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case "worn_storage" : libfile = LIB_WORN_STORAGE; break;
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default : libfile = str;
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}
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if(!file_exists(libfile) && !file_exists(libfile+".c")){
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write("There is no such library file.");
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return 1;
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}
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if(last(libfile,2) == ".c") libfile = truncate(libfile,2);
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load_object("/secure/cmds/creators/update")->cmd("-a -r "+libfile);
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ob_pool = filter(objects(), (: ( inherits(libfile, $1) ) :) );
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if(!sizeof(ob_pool))
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ob_pool = filter(objects(), (: ( base_name($1) == libfile ) :) );
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if(!sizeof(ob_pool)) {
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write("None found.");
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return 1;
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}
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quiet = 1;
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call_out("unQuiet", 6);
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write("Reloading...");
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foreach(object ob in ob_pool){
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if(do_reload_obj(ob) > 0) count++;
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}
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quiet = 0;
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write("Done. Reloaded "+count+" objects.");
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libfile = "foo";
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return 1;
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}
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void unQuiet(){
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quiet = 0;
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}
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