mud/lib/verbs/common/speak.c
2020-09-06 05:43:07 -07:00

84 lines
2.4 KiB
C

/* /verbs/players/speak.c
* from the Dead Souls Mud Library
* speak
* speak STR
* speak in WRD STR
*/
#include <lib.h>
#include <talk_type.h>
#include "include/speak.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("speak");
SetRules("","in WRD","in WRD STR","STR");
}
mixed can_speak() { return "Speak what? In what language?"; }
mixed can_speak_in_wrd(string str) {
mixed ret = this_player()->CanSpeak(0, TALK_LOCAL, "foo", str);
if(intp(ret)) {
write("You are now speaking in "+capitalize(lower_case(str))+".");
return 1;
}
else return ret;
}
mixed can_speak_str(string str) {
string lang;
if( !str ) return 0;
if( strlen(str) > 3 && str[0..2] == "in " ) return 0;
lang = this_player()->GetDefaultLanguage() ||
this_player()->GetNativeLanguage();
if(this_player()->GetPolyglot()) return 100;
return this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}
mixed can_speak_in_wrd_str(string lang, string str) {
if( !lang || !str ) return 0;
if( !environment(this_player()) ) return "You are nowhere right now.";
if(this_player()->GetPolyglot()) return 100;
return this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}
mixed do_speak() { return 1; }
mixed do_speak_in_wrd(string str) {
this_player()->SetDefaultLanguage(str);
return 1;
}
mixed do_speak_str(string str) {
string lang;
lang = this_player()->GetDefaultLanguage() ||
this_player()->GetNativeLanguage();
return do_speak_in_wrd_str(lang, str);
}
mixed do_speak_in_wrd_str(string lang, string str) {
if( str[<1] != '.' && str[<1] != '?' && str[<1] != '!' )
str = capitalize(str) + ".";
else str = capitalize(str);
return this_player()->eventSpeak(0, TALK_LOCAL, str, lang);
}
string GetHelp(string str) {
return ("Syntax: speak <MESSAGE>\n"
" speak in <LANGUAGE> [MESSAGE]\n\n"
"Sends the message you specify to all people in the same room "
"as you. If you are an avatar, you have the ability to customize "
"the way these messages come out through the \"message\" "
"command. If you fail to specify a language, your default "
"language will be used.\n"
"To switch your default language to something other than your "
"native language:\n"
"speak in FOO\n"
"See also: message, say, shout, speak, tell");
}