mud/lib/verbs/creators/codesay.c
2020-09-06 05:43:07 -07:00

70 lines
2.0 KiB
C

/* /verbs/common/codesay.c
* from the Dead Souls Object Library
* codesay
* codesay STR
*/
#include <lib.h>
#include <talk_type.h>
#include <commands.h>
#include "include/codesay.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("codesay");
SetRules("STR");
}
mixed can_codesay() { return "Say what?"; }
mixed can_codesay_str(string str) {
if( !str ) return 0;
else return 1;
}
varargs mixed do_codesay_str(string str) {
string filename = DIR_TMP + "/" + this_player()->GetKeyName() + ".codesay";
if( !str ) {
write("Huh?");
return 1;
}
if(!creatorp(this_player())) {
write("This is a command for creators.");
return 1;
}
if(strsrch(str,";") == -1){
write("You codesay: "+"%^BOLD%^CYAN%^"+str+"%^RESET%^");
say(this_player()->GetCapName()+" codesays: "+
"%^BOLD%^CYAN%^"+str+"%^RESET%^");
}
else {
str = replace_string(str, ";", ";\n");
str = replace_string(str, "{", "{\n");
str = replace_string(str, "}", "}\n");
write_file(filename,str,1);
write_file(filename+"_rule","I",1);
load_object(CMD_LSED)->cmd(filename+"_rule "+filename);
write("You codesay: ");
say(this_player()->GetCapName()+" codesays: ");
tell_room(environment(this_player()),"\n"+
"%^BOLD%^CYAN%^"+read_file(filename)+"%^RESET%^");
}
return 1;
}
mixed do_codesay() { return do_codesay_str(); }
string GetHelp() {
return ("Syntax: codesay <MESSAGE>\n\n"
"Sends out a message that everyone in the room can see. "
"This message will be stripped of normal punctuation so "
"that text that needs to be seen literally does not "
"cause confusion. "
"If the message contains a semicolon, this command will attempt "
"to format it in indented LPC style. "
"\n"
"See also: shout, speak, reply, tell, whisper");
}