mud/lib/doc/efun/all/reload_object
2020-09-06 05:43:07 -07:00

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reload_object - return an object to its just-loaded state
void reload_object( object ob );
When reload_object() is called on `ob', all the driver-maintained properties
are re-initialized (heart_beat, call_outs, light, shadows, etc), all
variables are re-initialized, and create() is called. It has a similar
effect to destructing/reloading the object, however, no disk access or
parsing is performed.
See also:
new,
clone_object,
destruct
Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere