51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
[ Addemote General Help ]
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Note: All examples are from the 'emoter' perspective.
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Basic emote: $N smile $A.
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- $N is the name of the emoter. $N *must* be used in both
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(emote) and (environment) fields to preserve functionality.
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This means do not enter 'You smile $A.'.
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- $A field means the user can specify any adverb from the soul's
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pool of adverbs. (This also applies to any specific adverbs
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(assigned to the emote). If the user does not specify an adverb,
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and no default adverb is set, this field is ignored.
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Targeted Emote: $N smile $A at $T
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- $T field displays the name of the target (player). If no
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target is found, A 'no target' emote will be used in place
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of targeted.
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Locations: $N pokes $A $T $X
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- $X acts the same as $A, only it searches through a list
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of locations assigned to the emote in question. If no
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location is specified by user, and a default setting exists,
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it will be used automatically. Otherwise, $X is simply ignored.
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Note that all locations are prepended with an assigned
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preposition (if used). (example: locations set to 'nose, head,
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ear', preposition set to 'on the'.
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Extra Field: $N scratch $*
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- If the $* field is used, all lefteover arguments will be
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put here.
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[ List of valid fields ]
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$N - Name of the 'emoter'
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$T - Name of target
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$NP - emoter possessive (his)
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$TP - target possessive
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$NO - emoter objective (him)
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$TO - target objective
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$NR - emoter reflexive (himself)
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$TR - target reflexive
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$NA - possessive form (name's)
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$TA - target possessive name
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$A - display adverb (ignored if
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none is specified by user)
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$X - display defined location
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(prepended with preposition if used)
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$* - display any extra arguments passed by user
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