117 lines
5.2 KiB
Plaintext
117 lines
5.2 KiB
Plaintext
chapter 2 "Post-Mansion Hints"
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So you're flush with joy at having solved your first quest,
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and now you're loaded with money and loot! Woo! But...oh no...
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there's so much loot left in the mansion, and the gate gard won't
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let you pass because you're not a newbie anymore. Bummer! Well,
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we're going to fix that, but first, let's get organized. You're
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carrying a bunch of stuff, some of which you want to keep, some
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of which you want to sell, and it's going to get tiresome soon,
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having to sort through your inventory all the time at shops. So
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the first thing we're going to do is buy a rucksack.
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Why?
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Remember when you tried to "drop all" and the only things
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you didn't drop were the things you were wearing? A rucksack
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gives you somewhere to keep a bunch of stuff, and you *wear*
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the rucksack. Meaning that "drop all" and "sell all" will
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ignore the valuable stuff you keep in your rucksack, if
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you're wearing it. Neat, huh? It makes life much easier when
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selling tons of loot.
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So, let's go to Otik (from the gate guard, 1n, 3e, 1n), and
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buy the rucksack. Try:
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%^GREEN%^buy ruck from otik%^RESET%^
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If you dont have enough money, sell some of the junk you got
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from the mansion. It also could be that you *do* have enough money,
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but not in silver. If this is the case, go to zoe and do a
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currency exchange:
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%^GREEN%^exchange 5 gold for silver%^RESET%^
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Note that you can only exchange money in your possession. Zoe
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does not exchange money while it is deposited.
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Once you have your rucksack, wear it, open it, and put in it
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the stuff you want to keep. I suggest putting the grenade, the
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pistol, and the slips in there. Now sell the junk you don't
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want, deposit the excess cash with Zoe, and let's get ready
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to deal with the gate guard.
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The problem: A guard you cannot kill, preventing passage.
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The solution: Find a way around, or through him.
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Now, you might be tempted to use the grenade. You *could* pull
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the pin on the grenade, drop it, leave, wait a few seconds, and
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come back...and the guard *might* be dead. But this is a magical
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guard. Even if he dies, his spirit prevents you from getting
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past. And he will regenerate into a new body within seconds. So...
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what to do? There are two solutions, and both of them require...
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SCIENCE!
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Go to Zoe and withdraw 110 dollars or so (darn fees), then
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go to the bookstore (1w, 8s, 5e, 1n), and buy the lab coat from Kim.
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Now go to the campus stargate lab (1s, 5w, 1s, 1w, 1n), where Kleiner
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is busy working on exotechnology, as usual. In typical egghead
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fashion, Kleiner is too preoccupied with his experiments to
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help you, but he wants *your* help. He's lost his lab coat, you see.
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Like so many geniuses, Kleiner is somewhat physically clumsy,
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and if he wears a lab coat you give him, he's liable to drop
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his identification badge. This badge gives its carrier access
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to the "hazardous technologies" lab two rooms south of Kleiner.
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%^RED%^PROTIP%^RESET%^: Do not attempt to kill Kleiner. He is carrying a
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teleportation device called an omni which he will use the moment he
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receives harm from someone. Attacking Kleiner just means he and
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his ID badge will teleport to some random location, and you'll be
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up the creek.
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%^RED%^PROTIP%^RESET%^: In the hazardous materials lab, DO NOT attempt to harm
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the tripod gun turret. Failure to heed this warning will result in
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catastrophic injury to anyone in the room.
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On the hazlab workbench you'll find various items of interest. For
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now we'll concentrate on the Yautja wrist computer, the Yautja data
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module, and the rocket pack. The rocket pack is the simplest tool for
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circumventing the gate guard. Wear it, and head back to the guard
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(1n, 1e, 6n, 2w, 1s). Now use the pack to fly over the guard:
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%^GREEN%^activate pack%^RESET%^
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%^GREEN%^boost up%^RESET%^
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%^GREEN%^boost south%^RESET%^
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%^GREEN%^boost down%^RESET%^
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%^GREEN%^deactivate pack%^RESET%^
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How do ya like that! Remember to deactivate the pack, too. If you
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leave it running, it'll eventually run out of fuel. Don't get too
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crazy flying around with it, either. You're extremely likely to boost
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yourself out over the ocean if you're not careful, and wind up
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lost and drowning. Also, if you run out of fuel while up in the
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air, you *will* fall and the damage you'll receive will be grievous.
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So let's be very careful in our use of the rocket pack.
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Another way to get past the guard is by having him not see you at all.
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The Yautja technology can help you in this:
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%^GREEN%^wear wristcomp%^RESET%^
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%^GREEN%^open wristcomp%^RESET%^
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%^GREEN%^activate wristcomp%^RESET%^
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%^GREEN%^install module in wristcomp%^RESET%^
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%^GREEN%^close wristcomp%^RESET%^
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%^GREEN%^cloak%^RESET%^
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%^GREEN%^go south%^RESET%^
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%^GREEN%^decloak%^RESET%^
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It is crucially important that you are cloaked only as long as
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necessary. If you walk around while cloaked, it will sap your stamina
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extremely quickly. Note that it is a peculiarity of Yautja technology
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that it's a bit awkward to use. If you remove the wristcomp, it
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deactivates, and you'll need to wear it, activate it again, uninstall
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the module, and install it again. Those Yautja hunters always do
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things the hard way, I'll tellya.
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You now have the tools you need to successfully steal every
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ounce of worth from the newbie mansion regardless of your
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newbie status. Congratulations...I guess.
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