mud/lib/domains/Praxis/orc_valley/open.c
2020-09-06 05:43:07 -07:00

44 lines
1.8 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetProperty("light", 2);
SetProperty("night light", 1);
SetProperty("no castle", 1);
SetShort( "An open courtyard in the orc fortress");
SetLong(
"The courtyard around you is surrounded by ancient stone walls "
"that gives this fortress the feeling of impregnability. An "
"impressive archway south opens out into Orc Valley. "
"There are passages east and west.");
SetItems(
(["courtyard" : "An open yard walled in by stone walls on every side.",
"yard" : "It has no roof, but the walls are so high you "
"can see only sky.",
"stone" : "A grey stone of unknown origin. There are "
"writings on it.",
"walls" : "You cannot get beyond them unnaturally.",
"fortress" : "It looks extremely old.",
"arch" : "A huge, heavily guarded entrance to the fortress.",
"archway" : "It forms the huge, heavily guarded entrance to "
"the fortress.",
"valley" : "You cannot see any of it from inside the courtyard.",
"passages" : "They lead to the inner parts of the fortress.",
"passage" : "You have no idea where it might lead."]) );
SetExits(
(["east" : "/domains/Praxis/orc_valley/passage1",
"west" : "/domains/Praxis/orc_valley/passage2",
"north" : "/domains/Praxis/orc_valley/shaman",
"south" : "/domains/Praxis/orc_valley/guard"]) );
SetSearch( 0, "Search what?");
SetSearch( "walls", "You notice a secret passage in the north wall.");
SetSearch("wall", "Which wall?");
SetSearch("north wall", "You notice a secret passage.");
}
void init(){
::init();
}