44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", 2);
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SetProperty("night light", 1);
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SetProperty("no castle", 1);
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SetShort( "An open courtyard in the orc fortress");
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SetLong(
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"The courtyard around you is surrounded by ancient stone walls "
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"that gives this fortress the feeling of impregnability. An "
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"impressive archway south opens out into Orc Valley. "
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"There are passages east and west.");
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SetItems(
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(["courtyard" : "An open yard walled in by stone walls on every side.",
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"yard" : "It has no roof, but the walls are so high you "
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"can see only sky.",
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"stone" : "A grey stone of unknown origin. There are "
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"writings on it.",
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"walls" : "You cannot get beyond them unnaturally.",
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"fortress" : "It looks extremely old.",
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"arch" : "A huge, heavily guarded entrance to the fortress.",
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"archway" : "It forms the huge, heavily guarded entrance to "
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"the fortress.",
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"valley" : "You cannot see any of it from inside the courtyard.",
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"passages" : "They lead to the inner parts of the fortress.",
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"passage" : "You have no idea where it might lead."]) );
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SetExits(
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(["east" : "/domains/Praxis/orc_valley/passage1",
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"west" : "/domains/Praxis/orc_valley/passage2",
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"north" : "/domains/Praxis/orc_valley/shaman",
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"south" : "/domains/Praxis/orc_valley/guard"]) );
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SetSearch( 0, "Search what?");
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SetSearch( "walls", "You notice a secret passage in the north wall.");
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SetSearch("wall", "Which wall?");
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SetSearch("north wall", "You notice a secret passage.");
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}
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void init(){
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::init();
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}
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