36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/* /domains/Ylsrim/room/kaliid6.c
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* From the Dead Souls Mud Library
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* An example of a room with an object that allows climbing
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* Created by Descartes of Borg 961010
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*/
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#include <lib.h>
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#include <climb.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetTown("Ylsrim");
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SetClimate("arid");
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SetAmbientLight(30);
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SetShort("Kaliid Road south of the bank");
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SetLong("Kaliid Road stretches as far as you can see east and west "
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"across Ylsrim. The rough wall on the north side of the road "
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"looks like the distinctive adobe of the Bank of Ylsrim. As "
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"the road travels along side the bank walls west, you can see "
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"Kaliid Road intersect with another.");
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SetSkyDomain("town");
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AddItem(({ "bank", "bank of ylsrim" }), "Ylsrim's local bank. It has "
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"an adobe wall filled with holes.", ({ "ylsrim" }));
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AddItem("road", "The main street in Ylsrim.", "kaliid");
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AddItem("holes", "You might be able to use them to climb the wall.");
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// here is the thing that can be climbed, have a look at it!
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AddItem(new("/domains/Ylsrim/etc/wall"));
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SetExits( ([ "east" : "/domains/Ylsrim/room/"+ "kaliid5",
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"west" : "/domains/Ylsrim/room/"+ "kaliid7" ]));
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}
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void init(){
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::init();
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}
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