mud/lib/verbs/items/open.c
2020-09-06 05:43:07 -07:00

53 lines
1.4 KiB
C

/* /verbs/items/open.c
* from the Dead Souls Mud Library
* created by Descartes of Borg 960115
* Version: @(#) open.c 1.2@(#)
* Last modified: 96/10/15
*/
#include <lib.h>
#include "include/open.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("open");
SetRules("OBJ", "OBJ with OBJ");
SetErrorMessage("Open what? Or open what with what?");
SetHelp("Syntax: <open OBJECT>\n"
" <open OBJECT with ITEM>\n\n"
"Opens a door or chest or some other such object. Some things "
"may be opened by force using items capable of forcing things "
"to open.\n\n"
"See also: close, lock, pick, unlock");
}
mixed can_open_obj(string verb, string id) {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
return this_player()->CanManipulate();
}
mixed can_open_obj_with_obj(string verb, string id1, string id2) {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
return this_player()->CanManipulate();
}
varargs mixed do_open_obj(object ob, mixed *args...) {
string what;
what = remove_article(lower_case(args[0]));
return ob->eventOpen(this_player(), what);
}
varargs mixed do_open_obj_with_obj(object ob, object with, mixed *args...) {
string what;
what = remove_article(lower_case(args[0]));
return ob->eventOpen(this_player(), what, with);
}