mud/lib/daemon/news.c
2020-09-06 05:43:07 -07:00

245 lines
5.9 KiB
C

/* /daemon/news.c
* from the Dead Souls Object Library
* responsible for leading players through news
* created by Descartes of borg 951104
*/
#include <lib.h>
#include <news.h>
#include "include/news.h"
inherit LIB_DAEMON;
object ThisPlayer(){
object ret = previous_object();
if(ret && interactive(ret)) return ret;
else ret = this_player();
return ret;
}
void GeneralNews() {
object player = ThisPlayer();
if( file_exists(NEWS_GENERAL) ) {
int s;
s = stat(NEWS_GENERAL)[1];
if( s != player->GetNews("general") ) {
string news;
news = GetNews("general");
player->SetNews("general", s);
message("news", "\n%^RED%^General news:", player);
player->eventPrint(news);
message("prompt", "Press <return> to continue: ", player);
if( !(player->GetClass()) && !creatorp(player) )
input_to((: NewbieNews :));
else input_to((: ClassNews, "" :));
return;
}
}
if( !(player->GetClass()) && !creatorp(player) )
NewbieNews();
else ClassNews("");
}
static void NewbieNews() {
object player = ThisPlayer();
if( file_exists(NEWS_NEWBIE) ) {
string news;
news = GetNews("newbie");
message("news", "\n%^RED%^Newbie news:", player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to((: ClassNews, "" :));
return;
}
ClassNews("");
}
void ClassNews(string cl) {
object player = ThisPlayer();
if( !cl || cl == "" ) cl = "cleric";
else {
switch(cl) {
case "cleric":
cl = "fighter";
break;
case "fighter":
cl = "fisher";
break;
case "fisher":
cl = "kataan";
break;
case "kataan":
cl = "mage";
break;
case "mage":
cl = "monk";
break;
case "monk":
cl = "rogue";
break;
case "rogue":
HighMortalNews();
return;
}
}
if( player->ClassMember(cl) && file_exists(DIR_NEWS "/"+cl) ) {
int s;
s = stat(DIR_NEWS "/" + cl)[1];
if( s != player->GetNews(cl) ) {
string news;
news = GetNews(cl);
player->SetNews(cl, s);
message("news", "\n%^RED%^" + capitalize(cl) + " news:",
player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to( (: ClassNews, cl :));
return;
}
}
ClassNews(cl);
}
static void HighMortalNews() {
object player = ThisPlayer();
if( high_mortalp(player ) && file_exists(NEWS_HM) ) {
int s;
s = stat(NEWS_HM)[1];
if( s != player->GetNews("hm") ) {
string news;
news = GetNews("hm");
player->SetNews("hm", s);
message("news", "\n%^RED%^High mortal news:", player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to( (: AvatarNews :));
return;
}
}
AvatarNews();
}
static void AvatarNews() {
object player = ThisPlayer();
if( avatarp(player ) && file_exists(NEWS_AVATAR) ) {
int s;
s = stat(NEWS_AVATAR)[1];
if( s != player->GetNews("avatar") ) {
string news;
news = GetNews("avatar");
player->SetNews("avatar", s);
message("news", "\n%^RED%^Avatar news:", player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to( (: CreatorNews :));
return;
}
}
CreatorNews();
}
static void CreatorNews() {
object player = ThisPlayer();
if( creatorp(player ) && file_exists(NEWS_CREATOR) ) {
int s;
s = stat(NEWS_CREATOR)[1];
if( s != player->GetNews("creator") ) {
string news;
news = GetNews("creator");
player->SetNews("creator", s);
message("news", "\n%^RED%^Creator news:", player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to( (: AdminNews :));
return;
}
}
AdminNews();
}
static void AdminNews() {
object player = ThisPlayer();
if(archp(player ) && file_exists(NEWS_ADMIN) ) {
int s;
s = stat(NEWS_ADMIN)[1];
if( s != player->GetNews("admin") ) {
string news;
news = GetNews("admin");
player->SetNews("admin", s);
message("news", "\n%^RED%^Admin news:", player);
message("news", news, player);
message("prompt", "Press <return> to continue: ", player);
input_to( (: EndNews :));
return;
}
}
EndNews();
}
static void EndNews() {
object player = ThisPlayer();
if(player) player->eventDescribeEnvironment();
}
string GetNews(string type) {
string file;
switch(type) {
case "admin":
file = NEWS_ADMIN;
break;
case "avatar":
file = NEWS_AVATAR;
break;
case "creator":
file = NEWS_CREATOR;
break;
case "general":
file = NEWS_GENERAL;
break;
case "hm":
file = NEWS_HM;
break;
case "newbie":
file = NEWS_NEWBIE;
break;
default:
file = DIR_NEWS "/" + type;
break;
}
if( !file_exists(file) ) return "No " + type + " news.";
file = read_file(file) || ("No " + type + " news.");
return file;
}