19 lines
833 B
Plaintext
19 lines
833 B
Plaintext
exec - switches a user (interactive) connection from one object to another
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int exec( object to, object from );
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This efunction allows the interactive link to a given object to be
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moved to another object. That is, after a successful exec(to, from)
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call, interactive(to) will return 1 and interactive(from) will return 0.
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The player that was controlling 'from' will begin controlling 'to' following
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the exec() call. Note that this is a powerful function and its use must
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be restricted if you wish to attempt to have a secure mud. The proper
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way to restrict the use of exec() is to make a simul_efun of the same name
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and then use valid_override() to restrict the use of a simul_efun override
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(i.e. efun::exec()). The exec() function returns 1 if the switch is
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successful (and 0 otherwise).
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See also:
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interactive,
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valid_override
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