mud/lib/doc/efun/interactive/exec
2020-09-06 05:43:07 -07:00

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exec - switches a user (interactive) connection from one object to another
int exec( object to, object from );
This efunction allows the interactive link to a given object to be
moved to another object. That is, after a successful exec(to, from)
call, interactive(to) will return 1 and interactive(from) will return 0.
The player that was controlling 'from' will begin controlling 'to' following
the exec() call. Note that this is a powerful function and its use must
be restricted if you wish to attempt to have a secure mud. The proper
way to restrict the use of exec() is to make a simul_efun of the same name
and then use valid_override() to restrict the use of a simul_efun override
(i.e. efun::exec()). The exec() function returns 1 if the switch is
successful (and 0 otherwise).
See also:
interactive,
valid_override