mud/lib/domains/campus/room/snack.c
2020-09-06 05:43:07 -07:00

57 lines
2.4 KiB
C

#include <lib.h>
#include <dirs.h>
#include <message_class.h>
inherit LIB_ROOM;
int eventReadMenu(string str);
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(40);
SetShort("The Campus Snack Bar");
SetLong("You are in a small, linoleum-tiled room lit by bright "+
"fluorescent lights. There are a few uncomfortable-looking chairs "+
"around two tables, and a sort of bar set into the north wall, "+
"behind which a food service employee stands. There is a menu "+
"hanging on the wall next to the bar. The main hallway lies south of here.");
SetItems(([
"menu": "A menu of snack items available here.",
"sign":"A sign over the snack bar.",
({"tile","tiles","floor","linoleum"}):"These are here because you "+
"are not trusted to keep food off of carpets.",
({"chair","chairs","table","table"}):"Token furniture, not very functional "+
"or comfortable-looking. You aren't really expected to hang "+
"around in here, apparently.",
"bar" : "Really a window set into the wall and connecting the snack bar "+
"to the adjoining kitchen.",
({"wall","walls"}) : "The walls are painted blue and white, the school's colors. "+
"It's fairly unattractive and institutional.",
"hallway" : "The administration building's main hallway lies south.",
({"light","lights","fluorescent lights","fluorescents"}) : "Cheap, standard "+
"lighting. Like all fluorescents, these lights give everything an unappealing, "+
"sickly look.",
"employee" : "An underpaid, unappreciated, and resentful state employee. "+
"No surprise there.",
]));
SetExits( ([
"south" : "/domains/campus/room/corridor3.c",
]) );
SetRead("menu", (: eventReadMenu :));
SetInventory(([
"/domains/campus/npc/gloria.c" : ({60, 1}) ]));
SetProperty("no attack", 1);
}
int eventReadMenu(string str){
write("\n"+
"1) ham sandwich: 2 dollars\n"+
"2) hamburger: 4 dollars\n"+
"3) salad of the day: 3 dollars\n\n"+
"Drinks:\n"+
"1) milk: 1 dollar\n"+
"2) gatorade: 2 dollars\n");
return 1;
}
void init(){
::init();
}