34 lines
1.6 KiB
C
34 lines
1.6 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(5);
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SetShort("Tunnel");
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SetLong("You are in a dark and narrow underground tunnel. The walls are bare rock "+
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"and dirt...as if the tunnel has been carved out of and into the earth. Pipes and cables "+
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"run along the southern wall, and seem to emit a low hum. To the west and "+
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"east, you can see some light.");
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SetListen("default","You hear faint echoes of dripping water.");
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SetItems(([
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"tunnel" : "This is evidently a hidden tunnel beneath the Virtual Campus. It's "+
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"extremely creepy and dark in here.",
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"walls" : "The walls are bare earth and rocks. It looks as though whoever "+
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"built this tunnel was in a big hurry to get it done.",
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({"wall","south wall","southern wall"}) : "The south wall is heavily laden with "+
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"thick cables and metal pipes running along its length.",
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({"rock","earth"}): "The walls are composed of this stuff...it's a rough excavation.",
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"darkness":"It's deep. It's dark. It's the absence of light, and there's lots of it.",
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]));
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SetExits(([
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"east" : "/domains/campus/room/tunnel",
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"west" : "/domains/campus/room/access7"]));
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SetProperty("no attack", 1);
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}
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void init(){
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::init();
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AddListen(({"pipe","pipes","wall","cables","cable"}) , "The pipes and "+
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"cables throb with some unknown power...emitting an eerie hum.");
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}
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