49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
#include <lib.h>
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#include <armor_types.h>
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#include <damage_types.h>
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inherit LIB_ARMOR;
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object bearshadow;
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static void create(){
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armor::create();
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SetKeyName("bearsuit");
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SetId(({"costume","bear costume","suit","bear suit"}));
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SetAdjectives(({"realistic","terrific"}));
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SetShort("a bear costume");
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SetLong("A terrific and very realistic suit which makes "+
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"the wearer look like a bear. It seems to have "+
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"been fashioned from real bear parts.");
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SetMass(200);
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SetMatching(0);
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SetBaseCost("silver",800);
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SetProtection(BLUNT,5);
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SetProtection(BLADE,10);
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SetProtection(KNIFE,10);
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SetArmorType(A_BODY_ARMOR);
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}
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void init(){
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::init();
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}
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mixed eventEquip(object who, string array limbs){
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mixed success = armor::eventEquip(who, limbs);
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bearshadow = new("/shadows/bear");
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if(success){
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if(bearshadow) bearshadow->eventShadow(who);
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}
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else if(bearshadow) destruct(bearshadow);
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return success;
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}
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varargs mixed eventUnequip(object who) {
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mixed success;
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if(!who) who = this_player();
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success = armor::eventUnequip(who);
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if(success){
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if(bearshadow) who->unbearshadow();
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}
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return success;
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}
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