mud/lib/domains/town/armor/hunting_cap.c
2020-09-06 05:43:07 -07:00

29 lines
749 B
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("hunting cap");
SetId(({"hat","headgear","cap"}));
SetAdjectives(({"soft","felt","hunting"}));
SetShort("a hunting cap");
SetLong("This is a soft, felt cap one wears when hunting. "+
"It has a single feather jauntily stuck to the side.");
SetMass(10);
SetBaseCost("silver",50);
SetDamagePoints(10);
SetArmorType(A_HELMET);
SetProtection(BLUNT, 1);
SetProtection(BLADE, 1);
SetProtection(KNIFE, 1);
SetItems( ([
({"pheasant","feather"}) : "Looks like a pheasant feather.",
]) );
}
void init(){
::init();
}