mud/lib/domains/town/obj/cold.c
2020-09-06 05:43:07 -07:00

155 lines
4.4 KiB
C

#include <lib.h>
#include ROOMS_H
#include <vendor_types.h>
#include <damage_types.h>
inherit LIB_GERM;
int damage1();
int damage2();
int damage3();
int damage4();
int damage5();
int DangerLevel();
object victim,where;
string victimname;
int InfectMess(object ob){
victim=ob;
victimname=victim->GetName();
tell_room(environment(victim), victimname+" looks pale and uncomfortable.",({victim}) );
tell_object(victim, "You feel an unpleasant tickle in your throat.");
return 1;
}
void create(){
germ::create();
SetKeyName("tc2");
SetGermName("cold virus");
SetId(({"tc2"}));
SetLong("Test Cold version 2.1");
SetCure(20);
SetVendorType(VT_TREASURE);
SetCommunicable(15);
SetLifeSpan(1200);
SetType("viral");
SetInfect((: InfectMess :));
}
void bonuses(){
if(victim && environment(this_object()) == victim){
victim->AddStatBonus("intelligence", -5);
victim->AddStatBonus("strength", -15);
victim->AddStatBonus("charisma", -35);
victim->AddStatBonus("durability", -15);
victim->AddStatBonus("agility", -15);
victim->AddStatBonus("coordination", -5);
victim->AddStatBonus("speed", -5);
victim->AddStatBonus("wisdom", -1);
}
else if(victim) {
foreach( string stat in ({"intelligence", "strength",
"charisma", "durability", "agility", "coordination", "speed", "wisdom"})){
victim->RemoveStatBonus(stat);
}
}
return;
}
void init(){
germ::init();
bonuses();
}
int eventDestruct(){
this_object()->eventMove(ROOM_FURNACE);
return ::eventDestruct();
}
int eventMove(mixed dest){
int ret = germ::eventMove(dest);
if(environment() && !living(environment())) victim = 0;
bonuses();
return ret;
}
int eventSuffer(){
int x;
x=random(70);
if(x < 8) environment()->eventForce("sneeze");
else if(x < 5) damage1();
else if(x < 10) damage2();
else if(x < 15) damage3();
else if(x < 20) damage4();
else if(x < 2) damage5();
return 1;
}
int DangerLevel(){
if(victim && victim->GetHealthPoints() < 100) return 100;
return 1;
}
int FatigueLevel() {
if(victim && victim->GetStaminaPoints() < 11) return 10;
return 11;
}
string GetAffectLong(object ob) {
if(!ob || !living(ob)) return 0;
return ob->GetName() + " has a runny nose.\n"+ob->GetName()+" looks ill and disoriented.";
}
int damage1(){
if(victim){
tell_object(victim,"You feel miserable.");
tell_room(environment(victim),victimname+" looks miserable.", ({victim}) );
if(FatigueLevel() > 10) victim->AddStaminaPoints(random(-5)-5);
}
return 1;
}
int damage2(){
if(victim){
tell_object(victim,"You are racked by a fit of wet-sounding coughs.");
tell_room(environment(victim),victimname+" is racked by a fit of wet-sounding coughs.", ({victim}) );
if(DangerLevel() != 100) victim->AddHP(-(random(10)+10));
if(FatigueLevel() > 10) victim->AddStaminaPoints(random(-10)-5);
}
return 1;
}
int damage3(){
if(victim){
tell_room(environment(victim),victimname+" lets out a pathetic little groan of discomfort.", ({victim}) );
tell_object(victim,"You let out a little groan of discomfort as a wave of weakness hits you.");
if(FatigueLevel() > 10) victim->AddStaminaPoints(random(-10)-10);
}
return 1;
}
int damage4(){
if(victim){
tell_room(environment(victim),victimname+" sneezes violently, and then whimpers.", ({victim}) );
tell_object(victim,"You sneeze violently, and it seems as though your head is composed of pain.");
if(DangerLevel() != 100) victim->AddHP(-(random(10)+2));
if(FatigueLevel() > 10) victim->AddStaminaPoints(random(-15)-10);
}
return 1;
}
int damage5(){
if(victim){
tell_room(environment(victim),victimname+" makes a horrible, gurgling, coughing noise and hacks up "+
"a huge glob of phlegm.", ({victim}) );
tell_object(victim,"You cough up a huge glob of phlegm, accidentally inhale it, and choke while coughing it "+
"back up.");
if(DangerLevel() != 100) victim->AddHP(-(random(20)+10));
if(FatigueLevel() > 10) victim->AddStaminaPoints(random(-15)-15);
}
return 1;
}
mixed CanGet(object ob) { return "Your fingers slip on your runny snot.";}
mixed CanDrop(object ob) { return "Your fingers slip on your runny snot.";}