41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#include <lib.h>
|
|
inherit LIB_SHOP;
|
|
|
|
int read_sign();
|
|
static void create() {
|
|
::create();
|
|
SetClimate("indoors");
|
|
SetAmbientLight(30);
|
|
SetShort("The General Store");
|
|
SetLong("This is the local general store. You can buy or sell items here. A sign on the wall hangs here, explaining how things work. Try 'read sign'. East Village Road is south of here. The storeroom is below.");
|
|
SetItems(([
|
|
({"store","shop","place"}) : "This is the local store.",
|
|
({ "sign" ,"sign on the wall" }): "A sign on the wall, meant for reading.",
|
|
]));
|
|
SetExits( ([
|
|
"south" : "/domains/town/room/vill_road2",
|
|
"down" : "/domains/town/room/shop2.c",
|
|
]) );
|
|
SetInventory(([
|
|
"/domains/town/obj/bbucket" : 1,
|
|
"/domains/town/npc/otik" : ({60, 1}),
|
|
]));
|
|
SetRead("sign", (: read_sign :) );
|
|
|
|
SetDoor("down", "/domains/town/doors/otik_d.c");
|
|
|
|
}
|
|
int read_sign(){
|
|
write("HOW TO CONDUCT BUSINESS HERE\n");
|
|
write("list : Get a list of all the items Otik has for sale");
|
|
write("appraise <item> : Ask Otik to tell you how much he would pay you for your item");
|
|
write("price <item> : Ask Otik the price of his item");
|
|
write("show <item> : Ask Otik for a closer look at his item\n");
|
|
write("\nbuy <item> from otik\nsell <item> to otik\n");
|
|
write("Cash only!");
|
|
return 1;
|
|
}
|
|
void init(){
|
|
::init();
|
|
}
|