mud/lib/domains/town/room/source.c
2020-09-06 05:43:07 -07:00

34 lines
1.3 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(0);
SetShort("a dark tunnel");
SetLong("This tunnel has very smooth stone walls and leads east. There is also an opening in the ceiling above.");
SetItems(([
({ "hole", "holes", "floor" }) : "These holes appear to be where spring water enters to flood the chamber and fill the well east of here. ",
({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.",
({ "bottom", "well" }) : "Dirty, musty, and unpleasant.",
({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.",
"haven" : "A nice place for vermin.",
({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.",
]));
SetFlowLimit(40);
SetInventory( ([
"/domains/town/obj/water_pipe" : 1,
"/domains/town/obj/waterwheel" : 1,
]) );
SetExits( ([
"up" : "/domains/town/room/well3",
"east" : "/domains/town/room/wtunnel2.c",
]) );
SetDoor("up", "/domains/town/doors/grate.c");
}
void init(){
::init();
}