38 lines
1.5 KiB
C
38 lines
1.5 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", 3);
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SetProperty("night light", 1);
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SetProperty("no castle", 1);
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SetListen( "default", "The hustle of a town surrounds you.");
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SetShort( "East Boc La Road");
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SetLong(
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"Off to the east you can see the intersection between Boc La Road "
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"and East Road. There are two buildings visible from here, Horace's "
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"Supply Store is to the north, and the building housing the "
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"adventurer's hall is to the south. People busily bustle "
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"back and forth, going about their business.");
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SetExits(
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(["north" : "/domains/Praxis/supply",
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"south" : "/domains/Praxis/adv_main",
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"east" : "/domains/Praxis/e_boc_la3",
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"west" : "/domains/Praxis/e_boc_la1"]) );
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SetItems(
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(["shop" : "A small place where items can be bought and sold.",
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"road" : "A dirt path leading east and west through Praxis.",
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"area" : "Adventurers gather there to form parties and "
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"discuss their adventures.",
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"square" : "You cannot see it very well from here.",
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"people" : "The people walk by at a quicken pace, hardly bothering "
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"you with a glance.",
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"hall" : "The hall is where all the adventurer's of Praxis gather to "
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"chat."]) );
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SetSkyDomain("town");
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}
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void init(){
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::init();
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}
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