47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void init() {
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::init();
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add_action("go_north", "north");
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}
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void create() {
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::create();
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SetProperty("light", 3);
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SetProperty("no castle", 1);
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SetShort( "the western highway in the shadows of the Daroq Mountains");
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SetLong(
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"The Daroq Mountains tower above you to the west, blocking "
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"out the sky so much that an eerie twilight covers the land. "
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"There is a small overgrown path to the south heading towards "
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"some rather ominous-looking peaks in the distance. "
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"The Great Western Highway, which provides a route of travel "
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"east, ends just west of here in a mountain pass. There is only "
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"a small break in the forest that surrounds you to the north.");
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SetItems(
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(["peaks" : "The peaks you see are the twin peaks of the "
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"Destiny Mountains.",
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"path" : "The path is very overgrown and seems to go in "
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"the direction of the peaks in\nthe distance.",
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"mountains" : "A huge mountain range that seperates the "
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"barren Qajip Desert from the fertile lands of the east.",
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"mountain" : "Kateihl Mountain, a known stronghold of goblins.",
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"highway" : "The Great Western Highway ends here at a "
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"mountain pass.",
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({"pass", "break"}) : "It is just large enough for you to get "
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"through.",
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"forest" : "A very dark, uninviting forest."]) );
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SetSkyDomain("town");
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SetExits(
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(["west" : "/domains/Praxis/pass1",
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"north" : "/domains/Praxis/orc_valley/guard",
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"east" : "/domains/Praxis/highway2"]) );
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}
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int go_north() {
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this_player()->eventMoveLiving("/domains/Praxis/orc_valley/guard", "north");
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return 1;
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}
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