mud/lib/domains/Praxis/pier1.c
2020-09-06 05:43:07 -07:00

48 lines
1.6 KiB
C

#include <lib.h>
inherit LIB_FISHING;
void create() {
::create();
SetProperty("no castle", 1);
SetProperty("light", 3);
SetProperty("night light", 2);
SetMaxFishing(4);
SetChance(10);
SetShort( "Pier 1 of the Port of Praxis");
SetLong(
"Welcome to the Port of Praxis!\n"
"The Pier 1 port is virtually bustling with activity. Ships from "
"all over the reality dock here to deliver their goods to Praxis "
"and its surrounding regions. The pier is made out of solid wood "
"which has become weathered due to the rain and salty air. Torches "
"line each side of the dockss, lighting the way at night. All along "
"the pier you can see people fishing, talking and enjoying the weather.");
SetSmell("default", "Rotting fish offend your nostrils.");
SetSmell("fish", "They smell as if they have been out for days.");
SetItems(
(["port" : "Ships from all over Nightmare dock here to "
"do business in Praxis.",
"pier" : "Pier 1 of the port.",
"goods" : "Merchandise from exotic places.",
"torch" : "It lights up the pier at night.",
"torches" : "They light up the pier at night."]) );
SetExits(
(["north" : "/domains/Praxis/s_centre4"
]) );
}
void reset() {
int i;
::reset();
if(!present("stick"))
new("/domains/Praxis/obj/misc/fishing_pole")->move(this_object());
if(present("match")) return;
i = 4;
while(i--) new("/domains/Praxis/obj/misc/match")->move(this_object());
}
void init(){
::init();
}