mud/lib/domains/Ylsrim/room/kaliid6.c
2020-09-06 05:43:07 -07:00

36 lines
1.3 KiB
C

/* /domains/Ylsrim/room/kaliid6.c
* From the Dead Souls Mud Library
* An example of a room with an object that allows climbing
* Created by Descartes of Borg 961010
*/
#include <lib.h>
#include <climb.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetTown("Ylsrim");
SetClimate("arid");
SetAmbientLight(30);
SetShort("Kaliid Road south of the bank");
SetLong("Kaliid Road stretches as far as you can see east and west "
"across Ylsrim. The rough wall on the north side of the road "
"looks like the distinctive adobe of the Bank of Ylsrim. As "
"the road travels along side the bank walls west, you can see "
"Kaliid Road intersect with another.");
SetSkyDomain("town");
AddItem(({ "bank", "bank of ylsrim" }), "Ylsrim's local bank. It has "
"an adobe wall filled with holes.", ({ "ylsrim" }));
AddItem("road", "The main street in Ylsrim.", "kaliid");
AddItem("holes", "You might be able to use them to climb the wall.");
// here is the thing that can be climbed, have a look at it!
AddItem(new("/domains/Ylsrim/etc/wall"));
SetExits( ([ "east" : "/domains/Ylsrim/room/"+ "kaliid5",
"west" : "/domains/Ylsrim/room/"+ "kaliid7" ]));
}
void init(){
::init();
}