mud/lib/domains/begin/room/wiz_hall.c
2020-09-06 05:43:07 -07:00

100 lines
3.2 KiB
C

#include <lib.h>
#include ROOMS_H
inherit LIB_ROOM;
int ds;
string LongDesc(){
string desc = "Immortals come here to communicate with each other about "+
"the world they are building. The default start room is "+
"north. The Arch Room is south."+
(!(ds) ? " To visit the Dead Souls "+
"test and development mud, visit the upstairs annex." : "")+
" The test lab facilities are east.";
desc += "\nA sign reads: "+load_object(ROOM_ARCH)->SignRead();
return desc;
}
static void create() {
object ob;
room::create();
if(mud_name() == "Dead Souls"){
ds = 1;
}
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Creators' Hall");
SetLong( (: LongDesc :) );
SetProperty("no attack", 1);
SetProperty("nopeer",1);
ob = new("/lib/bboard");
ob->SetKeyName("chalkboard");
ob->SetId( ({ "board", "chalkboard", "dusty board", "dusty chalkboard" }) );
ob->set_board_id("immortal_board");
ob->set_max_posts(30);
ob->SetShort("a dusty chalkboard");
ob->eventMove(this_object());
SetInventory(([
"/domains/default/npc/tree" : ({ 10, 1 }),
"/domains/default/obj/chest" : 1 ]));
SetItems( ([
({"sign"}) : "A sign you can read.",
]) );
SetExits( ([
"south" : "/secure/room/arch",
"north" : "/domains/default/room/start",
"east" : "/domains/default/room/wiz_corr1",
"up" : "/domains/default/room/wiz_hall2.c",
]) );
SetRead("sign", (: load_object(ROOM_ARCH)->SignRead() :) );
}
int CanReceive(object sneak) {
object *living_stack = get_livings(sneak);
if(!living_stack || !arrayp(living_stack)) living_stack = ({ sneak });
foreach(object ob in living_stack){
if(living(ob) && !creatorp(ob) &&
base_name(ob) != "/domains/default/npc/tree" &&
base_name(ob) != "/secure/npc/arch_wraith" &&
base_name(ob) != "/domains/default/npc/drone3" &&
base_name(ob) != "/secure/obj/floodmapper" &&
!member_group(ob,"TEST")) {
message("info","Creator staff only, sorry.", ob);
return 0;
}
}
return ::CanReceive(sneak);
}
int eventReceiveObject(object ob){
string race = ob->GetRace();
int ret = ::eventReceiveObject(ob);
if(!ret) return 0;
if(race && race == "orc"){
ob->eventPrint("Welcome to our inclusive halls, proud orc!");
}
if(ob->GetInvis()){
tell_room(this_object(), capitalize(ob->GetKeyName())+
" enters invisibly.", ({ ob }) );
ob->eventPrint("%^BOLD%^%^RED%^Your invisible entry has "+
"been announced.%^RESET%^");
}
return ret;
}
int eventReleaseObject(object ob){
int ret = ::eventReleaseObject(ob);
if(!ret) return 0;
if(ob->GetInvis()){
tell_room(this_object(), capitalize(ob->GetKeyName())+
" exits invisibly.", ({ ob }) );
ob->eventPrint("%^BOLD%^%^RED%^Your invisible exit has "+
"been announced.%^RESET%^");
}
return ret;
}
void init(){
::init();
}