mud/lib/domains/campus/npc/gloria.c
2020-09-06 05:43:07 -07:00

36 lines
1.3 KiB
C

#include <lib.h>
#include <vendor_types.h>
inherit LIB_BARKEEP;
static void create() {
barkeep::create();
SetKeyName("gloria");
SetId(({"woman","worker","gloria","lady","lunch lady"}));
SetShort("Gloria, the lunch lady");
SetLong("Gloria is a short, tired-looking woman getting along in "+
"her years. She doesn't seem very happy...in fact, she looks downright "+
"grumpy. Maybe if you ask her, she'll sell you something on the menu. Then "+
"again, maybe not.");
SetInventory(([
"/domains/campus/armor/collar" : "wear collar on neck",
"/domains/campus/obj/spam" : 1,
"/domains/campus/armor/foodsmock" : "wear smock",
]));
SetMenuItems(([
({ "sandwich", "ham sandwich" }) : "/domains/campus/meals/ham_sand",
({ "burger", "hamburger" }) : "/domains/campus/meals/burger",
({ "salad", "salad of the day" }) : "/domains/campus/meals/salad",
({ "milk", "carton of milk" }) : "/domains/campus/meals/milk",
({ "gatorade", "sports drink" }) : "/domains/campus/meals/gator",
]));
SetLevel(1);
SetRace("human");
SetSkill("bargaining", 1);
SetGender("female");
SetLocalCurrency("dollars");
}
void init(){
::init();
}