mud/lib/domains/campus/npc/monty.c
2020-09-06 05:43:07 -07:00

212 lines
6.1 KiB
C

#include <lib.h>
#include <save.h>
#include <privs.h>
inherit LIB_NPC;
static string firstchoice, secondchoice,mm, vv, printvar;
static string response,s1,s2,s3;
static object ww;
static int playing, smart;
int runs,switches,stays,percent;
int fred,fgreen,fblue;
int wins,losses,red_wins,green_wins,blue_wins;
static string SaveFile = "";
string GetSaveFile(){
return SaveFile;
}
static string SetSaveFile(string str){
return (SaveFile = str);
}
mixed do_thing(string str){
mixed ret;
string msg = "%^B_BLACK%^%^YELLOW%^"+GetName()+" decides to "+response+".%^RESET%^";
tell_room(environment(this_object()),msg);
//ret = unguarded( (: command(response) :) );
command(response);
playing = 0;
return ret;
}
static void create() {
npc::create();
smart = 1;
SetKeyName("test subject");
SetId(({"subject"}));
SetShort("Test Subject");
SetLong("This is a file meant to be inherited by Charles "
"and Charly, to ensure their AI code remains in sync. If "
"you've examined an NPC and got this description, someone "
"has cloned the wrong file.");
SetLevel(5);
SetRace("human");
SetGender("male");
SetNoClean(1);
if(sizeof(SaveFile)) RestoreObject(SaveFile);
playing = 0;
response = "";
SetAutoStand(1);
SetPacifist(1);
}
int eventBeginPlay(){
int run;
if(!clonep()) return 0;
run = runs+1;
firstchoice = "";
response = "";
playing = 1;
eventForce("say If successful, this will be run "+run+".");
eventForce("say the winners have been: "
"red: "+red_wins+" green: "+green_wins+" blue: "+blue_wins);
eventForce("say I've switched "+percent(switches,runs)+"% "
"of the time. My win rate is "+
percent(wins,run)+"%.");
SaveObject(SaveFile,1);
eventForce("push a button on a pedestal");
eventForce("push button on pedestal");
return 1;
}
int choice1(){
int genrand;
eventForce("say I am faced with choice 1.");
genrand = random(3);
if( runs > 10 ){
if( red_wins > blue_wins ) firstchoice = "red";
if( red_wins < blue_wins ) firstchoice = "blue";
if( green_wins > blue_wins && green_wins > red_wins) firstchoice = "green";
}
if( !firstchoice || firstchoice == ""){
if(genrand == 0) { firstchoice = "red"; fred++; }
if(genrand == 1) { firstchoice = "green"; fgreen++; }
if(genrand == 2) { firstchoice = "blue"; fblue++; }
eventForce("say I randomly choose the "+firstchoice+" door");
}
else eventForce("say I select the "+firstchoice+" door");
eventForce("choose "+firstchoice+" door");
return 1;
}
int choice2(string str){
int genrand,which;
float percent_wins,percent_switch;
eventForce("say I am faced with choice 2.");
which = random(2);
eventForce("say stats:\nswitches: "+switches+"\n"+
"stays: "+stays+"\n"+
"wins: "+wins+"\n"+
"losses: "+losses+"\n"+
"runs: "+runs);
percent_switch = percent(to_float(switches),to_float(runs));
percent_wins = percent(to_float(wins),to_float(runs));
eventForce("say \nMy win rate is "+percent_wins+"%.\n"+
"My switch rate is "+percent_switch+"%.");
runs++;
if(smart && runs > 20){
if( percent_wins < 50 && percent_switch > 50 ) response = "stay";
else if( percent_wins < 50 && percent_switch < 50 ) response = "switch";
else if( percent_wins > 50 && percent_switch < 50 ) response = "stay";
else if( percent_wins > 50 && percent_switch > 50 ) response = "switch";
else if(which == 1) response = "switch";
else response = "stay";
}
else {
if(which) {
response = "switch";
}
else {
response = "stay";
}
}
if(sscanf(str,"%sswitch to the %s %s",s1,s2,s3) > 0) {
secondchoice = s2;
}
eventForce("say I decide to "+response+".");
if(response == "switch") switches++;
if(response == "stay") stays++;
call_out( "do_thing", 0, response );
return 1;
}
int WinFun(string str){
if(sscanf(str,"%smay enter the %s room and claim%s",s1,s2,s3) > 0){
if(s2 == "red") red_wins++;
if(s2 == "green") green_wins++;
if(s2 == "blue") blue_wins++;
wins++;
eventForce("say w00t! "+s2+" wins!");
return 1;
}
return 0;
}
int LoseFun(string str){
string foo;
if(sscanf(str,"%smay enter the %s room to get%s",s1,s2,s3) > 0){
if(response == "stay") foo = secondchoice;
}
eventForce("say "+secondchoice+" wins, I guess.");
if(secondchoice == "red") red_wins++;
else if(secondchoice == "green") green_wins++;
else if(secondchoice == "blue") blue_wins++;
else eventForce("say WTF? foo is "+firstchoice);
losses++;
return 1;
}
int eventPedestalParse(string str){
if(sscanf(str,"%schoose one door from%s",s1,s2) > 0) choice1();
if(sscanf(str,"%sI have opened%s",s1,s2) > 0) choice2(str);
if(sscanf(str,"%sminor glitch%s",s1,s2) > 0) playing = 0;
if(sscanf(str,"%sclaim your prize%s",s1,s2) > 0) WinFun(str);
if(sscanf(str,"%syour big load%s",s1,s2) > 0) LoseFun(str);
return 1;
}
int eventFirstPass(string str){
if(!str || str == "") return 0;
if(sscanf(str,"A voice from the pedestal%s",s1) > 0){
eventPedestalParse(str);
return 1;
}
return 0;
}
private void eventPrint(string str1, string str2);
void init(){
::init();
set_heart_beat(5);
SetNoClean(1);
}
void receive_message(string string1, string string2){
eventFirstPass(string2);
}
varargs mixed eventHearTalk(object who, object target, int cls, string verb,
string msg, string lang) {
ww=who;
vv=verb;
mm=msg;
unguarded((: this_object()->receive_message("me",ww->GetName()+" "+vv+"s: "+mm) :));
return;
}
int eventPrint(string msg, string msg_class){
printvar=msg;
unguarded((: this_object()->receive_message("me again",printvar) :));
}
void heart_beat(){
if(!environment() || !clonep()){
set_heart_beat(0);
return;
}
if(!playing){
eventBeginPlay();
}
}