mud/lib/domains/cave/obj/chest2.c
2020-09-06 05:43:07 -07:00

36 lines
951 B
C

#include <lib.h>
inherit LIB_STORAGE;
void create() {
::create();
SetKeyName("chest");
SetAdjectives(({"wooden","heavy"}));
SetId(({"chest"}));
SetShort("a wooden chest");
SetLong("This is a heavy wooden chest used to store items.");
SetMaxCarry(9000);
SetInventory(([
"/domains/cave/obj/omni" : 1,
"/domains/cave/armor/boobytrap_ring" : 1,
"/domains/cave/armor/necklace" : 1,
]));
SetMoney( ([
//"dollars" : random(50)+50,
"gold" : random(50)+50,
"silver" : random(500)+500,
"copper" : random(9000)+9000,
"electrum" : random(100)+100,
"platinum" : random(20)+20,
]) );
SetMass(2000);
SetBaseCost("silver",50);
SetCanClose(1);
SetClosed(1);
SetPreventGet("The chest does not budge.");
}
void init(){
::init();
}