mud/lib/domains/cave/room/cavepass1.c
2020-09-06 05:43:07 -07:00

31 lines
1.5 KiB
C

#include <lib.h>
#include ROOMS_H
inherit "/domains/cave/etc/cave_room";
void create() {
::create();
SetAmbientLight(5);
SetShort("underground passageway");
SetLong("This is a dark underground passageway. The walls are rough and bare. To the west the passage opens up into a cave-like area. The passageway continues northeast and east from here.");
SetItems(([
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "area", "cave like area", "cavelike area" }) : "It seems that to the west there is a n area like a cave which opens up to the outside.",
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
]));
SetInventory(([
"/domains/cave/npc/orc_guard5" : 1,
]));
SetClimate("indoors");
SetExits( ([
"east" : "/domains/cave/room/cavepass2",
"west" : "/domains/cave/room/cave",
"northeast" : "/domains/cave/room/cavepass3.c",
]) );
}
void init(){
::init();
}